4th Edition

Digital Storytelling 4e A creator's guide to interactive entertainment

By Carolyn Handler Miller Copyright 2019
    820 Pages 3 B/W Illustrations
    by CRC Press

    820 Pages 3 B/W Illustrations
    by CRC Press

    This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names.

    Key Features:

    • A large new section covering various forms of immersive media, including VR, AR and Mixed Reality
    • Breakthroughs in interactive TV and Cinema
    • The use of VR, AR and mixed reality in gaming
    • New forms of voice-enabled storytelling and gaming
    • Stories told via mobile apps and social media
    • Developing Digital Storytelling for different types of audiences

    Foreword

    Preface

    Acknowledgments

    PART 1 New Technologies, New Creative Opportunities

    Chapter 1 — Storytelling, Old and New

    Chapter 2 — Backwater to Mainstream: The Growth of Digital Entertainment

    PART 2 Creating Story-Rich Projects

    Chapter 3 — Interactivity and Its Effects

    Chapter 4 — Old Tools/New Tools

    Chapter 5 — Characters, Dialogue, and Emotions

    Chapter 6 — Structure in Digital Storytelling

    Chapter 7 — Your Audience

    Chapter 8 — Social Media and Storytelling

    Chapter 9 — Guidelines: Creating a New Project

    PART 3 Harnessing Digital Storytelling for Pragmatic Goals

    Chapter 10 — Using Digital Storytelling to Teach, Promote, and Inform

    PART 4 Media and Models: Under the Hood

    Chapter 11 — Video Games

    Chapter 12 — The Internet

    Chapter 13 — Mobile Devices and Apps

    Chapter 14 — Interactive Cinema and Interactive TV

    Chapter 15 —Smart Toys and Life-Like Robots

    PART 5 Immersive Media

    Chapter 16 — What Are Immersive Media?

    Chapter 17 — VR, AR , and Mixed Reality (XR)

    Chapter 18 — Immersive Narratives and Immersive Spaces

    Chapter 19 — Screen-Based Immersion

    PART 6 Career Considerations

    Chapter 20 — Working as a Digital Storyteller

    Project Index

    Subject Index

    Biography

    Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls "digital storytelling," Carolyn’s projects include video games, virtual worlds, and Web series; intelligent toy systems; and transmedia entertainment. She was a contributing writer for the classic "Where in the World is Carmen San Diego?" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She’s an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.