1st Edition

Directing Game Animation Building a Vision and a Team with Intent

By Mike Jungbluth Copyright 2024
240 Pages 64 Color & 8 B/W Illustrations
by CRC Press

240 Pages 64 Color & 8 B/W Illustrations
by CRC Press

240 Pages 64 Color & 8 B/W Illustrations
by CRC Press

The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and... Read more

Foreword
1. The Role and Expectations
2. Understanding the Project Vision
3. Defining the Tools and Craft
4. Defining Technical Needs
5. Defining Team Structure
6. Defining the Performance
7. Defining the Animation Style
8. Communicating the Vision
9. Defining Quality
10. Defining Scope
11. Reviews, Approvals and Feedback
12. Empowering the Team
13. Afterword
Acknowledgements
Index

Biography

Mike Jungbluth is an animation director and game developer who has been working in games since 2006. He has worked on a variety of games, including South of Midnight, Dragon Age: Dreadwolf, Anthem, Agents of Mayhem, Middle Earth, Shadow of Mordor and Call of Duty: Black Ops. Fostering the growth of an inclusive game animation community, advocating for open sharing of industry knowledge and pushing for the importance of creative intent are his driving passions. To that end, he has created the Animation Exchange and the GDC Animation Summit, co‑created the AnimState network and has spoken at GDC as well as various international conferences. His writing has been featured on GameDeveloper.com and GameIndustry.biz.