1st Edition

Education and Analog Role-Playing Games TeachRPG – Tabletop Role-Playing Games in the Classroom, Volume II

Edited By Susan Haarman Copyright 2026
232 Pages 7 B/W Illustrations
by CRC Press

232 Pages 7 B/W Illustrations
by CRC Press

232 Pages 7 B/W Illustrations
by CRC Press

Education and Analog Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Volume II brings together a diverse group of educators and scholars who are using tabletop role-playing games (RPGs) in their classrooms to foster deeper engagement, build community, and support transformative learning. While educational games are increasingly available, many are created... Read more

Introduction - Susan Haarman

Part I - Roll a Knowledge Check: How Tabletop RPGs Help Us Learn

Chapter 1 - Educational RPGs: A Practitioner’s Guide to Bringing the Gaming Table into the Classroom - Jennifer Genova and Maryanne Cullinan

Chapter 2 - Tabletop Role-Playing Games in the Classroom: A Systems-Thinking Approach for Quick Implementation and Meaningful Learning Outcomes - Ahu Yolaç

Chapter 3 - The Impact of Role-Playing Game Mechanics on the Classroom Experience - Justin Berry

Part II - Playing Together: Creating Inclusive Community in the Classroom Through RPGs

Chapter 4 - Everybody Wins: Role-Playing Games with Students with Disabilities - Cathy Leogrande and Aaron Brown

Chapter 5 - Cripping Tabletop Role-Playing Games: A Critical Analysis of Disability and Inclusion in Inspirisles and Beyond - Hanne Grasmo and Lobna Hassan

Part III - Class Features: Discipline-Specific Practices

Chapter 6 - At the Crossroads of Creative Writing, Technical Writing, and Composition: A Proposal for Teaching Tabletop RPG Design in Higher Education - Keely Mohon-Doyle

Chapter 7 - Role-Playing Games and Narrative Identity as Pedagogical Tools in Teaching Fiction: A Reflection from Inside the Classroom - William Stratton

Part IV - Critical Encounters: Games That Challenge and Change

Chapter 8 - Distributed Role-Play: A Proposed Game Mechanic for Exploring Difficult Social Concepts - Caleb Probst

Chapter 9 - Teaching Masculinities: The Transformative Potential of Blood Feud - Kristian A. Bjørkelo

Biography

Susan Haarman, PhD, is Associate Director at Loyola University Chicago’s Center for Engaged Learning, Teaching, and Scholarship. She facilitates the university’s service-learning program and publishes on community-based learning. Her real love is her research on the capacity of tabletop role-playing games as formative tools for civic identity and imagination. She serves on the editorial board of the International Journal of Role-Playing and is also a professional improviser and a licensed therapist.