1st Edition

Exploring Digital Technologies for Art-Based Special Education
Models and Methods for the Inclusive K-12 Classroom





  • Available for pre-order. Item will ship after December 18, 2020
ISBN 9780367671211
December 18, 2020 Forthcoming by Routledge
190 Pages

USD $48.95

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Book Description

Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.

Table of Contents

Introduction





Section I: Philosophical Underpinnings and Applications of Digital Arts Media





Chapter 1: Decentering Normal



Karen Keifer-Boyd & Aaron D. Knochel





Chapter 2: From Who I Am to All We Can Be



Michelle Tillander



Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching



Courtney Lee Weida



Section II: Expanded Curriculum and Accessibility for Special Needs





Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum



Tricia Fuglestad



Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner





Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots



Eunjung Chang



Section III: Flipped Digital Classrooms for Special Needs





Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All



Rebecca K. Hitchcock



Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom



Tingting Windy Wang & Rick L. Garner



Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities





Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds



Mary Stokrocki



Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users



Hsiao-Cheng (Sandrine) Han & Rick Garner



Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology



Sean Justice & Marta Cabral, with Kate Gugliotta





Section V: Video and Digital Imagery for Self-Exploration





Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder



Anthony Woodruff



Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners



Stephanie Baer



Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students



Christopher Grodoski





Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students



Rick L. Garner & Christian Brown

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Editor(s)

Biography

Rick Garner is a professor of Art Education at Kennesaw State University, USA.