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Focal Press Game Design Workshops

About the Series

The Focal Press Game Design Workshops was created as a means to bring real-world experience and practicality to both game design students and professionals. The books in this series are developed with strong foundational pedagogy and accompanied with robust learning resources for both students and instructors, including video tutorials, test materials, practical exercises and more.

This series is continually being developed to match common game design and development curriculum so it can be utilized in different programs and at different levels.

Forthcoming titles:

The Game Narrative Toolbox: A Practical Journey Through Narrative Design

The GameMaker Standard

Becoming a Video Game Artist: From Portfolio Design to Landing the Job

A Framework for Game Production: Reducing the Cone of Uncertainty

Series Editor Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., ( a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Third Edition, The Game Localization Handbook, Second Edition and Fundamentals of Game Development.

3 Series Titles

Per Page

The Game Narrative Toolbox

The Game Narrative Toolbox

2nd Edition

By Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay
August 16, 2023

Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final ...

Unity 3D and PlayMaker Essentials Game Development from Concept to Publishing

Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing

1st Edition

By Jere Miles
July 25, 2016

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, ...

The GameMaker Standard

The GameMaker Standard

1st Edition

By David Vinciguerra, Andrew Howell
December 08, 2015

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add ...

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