1st Edition

Game Design Deep Dive Soulslike

By Joshua Bycer Copyright 2024
174 Pages 97 Color Illustrations
by CRC Press

174 Pages 97 Color Illustrations
by CRC Press

174 Pages 97 Color Illustrations
by CRC Press

Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a... Read more

Chapter 01 Introduction

Chapter 02 The Proto Soulslike Era

Chapter 03 The Basics of Action Design

Chapter 04 Foundations of RPG Design

Chapter 05 How From Software Defined Soulslikes

Chapter 06 Intro to Soulslikes

Chapter 07 A Study of Difficulty

Chapter 08 Advanced Soulslike Design

Chapter 09 The future of Soulslikes

Chapter 10 Conclusion

Glossary

Biography

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.