174 Pages
97 Color Illustrations
by
CRC Press
174 Pages
97 Color Illustrations
by
CRC Press
174 Pages
97 Color Illustrations
by
CRC Press
Also available as eBook on:
Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a... Read more
Chapter 01 Introduction
Chapter 02 The Proto Soulslike Era
Chapter 03 The Basics of Action Design
Chapter 04 Foundations of RPG Design
Chapter 05 How From Software Defined Soulslikes
Chapter 06 Intro to Soulslikes
Chapter 07 A Study of Difficulty
Chapter 08 Advanced Soulslike Design
Chapter 09 The future of Soulslikes
Chapter 10 Conclusion
Glossary
Biography
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.






