1st Edition

Gameplay as Teaching Practice in Literacy Education

142 Pages 11 B/W Illustrations
by Routledge

142 Pages 11 B/W Illustrations
by Routledge

142 Pages 11 B/W Illustrations
by Routledge

In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach. The contributors of the book, known as the (Game)play Collaborative, define (game)play with “gaming” as a communicative social practice extending the interplay of literacy and learning, and... Read more

Chapter 1. Introduction: Envisioning (Game)play as Teaching Practice  Chapter 2. “Are We Gonna Play a Game Tonight?”: Enacting Collaborative (Game)Play with Youth  Chapter 3. Playing with Jeong and Heung: A Collective Inquiry into Korean Card Games in Immigrant Literacies  Chapter 4. Newcomer Immigrants (Game)play: A Pathway and Access to Digital Literacies  Chapter 5. The (Game)play of Children from Bilingual and Transnational Families  Chapter 6. Narrating our (Game)play: Exploring Diasporic Gameplay and Possibilities for Teaching Practice  Chapter 7. Conclusion: Enacting (Game)play as Teaching Practice and Research Approach

Biography

Vaughn W. M. Watson is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.

Jin Kyeong Jung is an Assistant Professor in Language, Diversity, and Literacy Studies at Texas Tech University.

Jungmin Kwon is an Associate Professor of Language and Literacy in the Department of Teacher Education at Michigan State University.

Lucía Cárdenas Curiel is an Associate Professor of Bi/Multilingual Education in the Department of Teacher Education at Michigan State University.

Joanne E. Marciano is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.