1st Edition
Getting Started with STEAM Practical Strategies for the K-8 Classroom
eResources
Meet the Authors
Preface
1. The What And Why of STEAM
- The Jargon Jungle: Makers, STEM, & STEAM - What’s The Difference?
- Now You Have The WHAT, Let’s Find Out The WHY
- Technology is not Just Computers
2. Planning Your STEAM Space
- Intro
- What Does a dedicated space look like?
- What does STEAM look like integrated into classrooms?
- Other spaces and ways to incorporate STEAM
- Making & STEAM, a perfect combination
3. Stocking Your Space - What Supplies Do You Need?
- Don’t Break The Bank - Dollar Store STEAM Supplies
- Inexpensive Electronics
- A Well Stocked Toolkit
- Let’s Splurge A Little
3.5 Grants, Donations, and Other Ways To Stock Your Space
4. Planning for Instruction
- How do I plan a STEAM lesson?
- Managing my time with a tight schedule
- Student Centered Lesson
5. Incorporating the Core Subjects
- Incorporating Language Arts (Writing and Reading) into STEAM
- Incorporating Technology
- Incorporating the Arts
- Incorporating Engineering
- Incorporating Social Studies
- Incorporating Math
6. Getting Aligned - Standards & Assessments
- ISTE Standard 4. Innovative Designer
- Assessments
7. It Takes a Village – Getting the Community Involved
- Administrations
- Family
- Community
8. Design Thinking - Taking Your STEAM Class to the Next Level
- Changing Your Thinking with Empathy
- Ready, Set, Design
- Extraordinary Design
9. Next Steps
- Where Do We Go From Here?
- Takeaways & Resources
10. Conclusion
11. Appendix - Sample Projects
Biography
Billy Krakower is an internationally recognized education speaker, trainer and author of several books including Connecting Your Students with the World (with Jerry Blumengarten and Paula Naugle). He can be found at www.billykrakower.com and followed on Twitter @wkrakower.
Meredith Martin is a Certified Google for Education Innovator and Trainer.






