Introducing Computing A guide for teachers
This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.
Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:
- The key concepts in Computing and computational thinking
- Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
- Links to the curriculum at Key Stages 1, 2 and 3
- Practical ways to develop children’s Computing skills alongside creative writing, art and music
- Gaming and computer science
Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils’ work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum.
Introduction 1. Redefining ICT 2. Philosophy and Computing 3. Literacy from Scratch: a Computing project for KS1 4. Literacy from Scratch: a Computing project for KS2 5. Literacy from Scratch: a Computing project for KS3 6. Networking 7. Gaming and Computer Science