Jumpstart! Maths: Maths Activities and Games for Ages 5-14, 3rd Edition (Paperback) book cover

Jumpstart! Maths

Maths Activities and Games for Ages 5-14, 3rd Edition

By John Taylor

Routledge

112 pages | 14 B/W Illus.

Purchasing Options:$ = USD
Paperback: 9780367207489
pub: 2019-06-10
Available for pre-order
$19.95
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Hardback: 9780367207465
pub: 2019-06-10
Available for pre-order
$140.00
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Description

This fully updated third edition of Jumpstart! Maths presents a collection of simple to use, multi-sensory games and activities which will jumpstart students’ understanding of mathematics in action. It will help students to explore and learn maths both through technology and without, in an atmosphere of fun, mutual support and tolerance.

With ten new activities and a digital hints and tips section, this book:

  • Follows and explores the national mathematics curriculum
  • Promotes creativity in maths through practical activities that teachers can employ in their classrooms
  • Provides a digital hints and tip section, to integrate the use of digital teaching tools such as interactive whiteboards

Specifically written to help teachers work within the guidelines of the mathematics curriculum, this new edition brings into consideration the increasing presence of technology in education. If you are one of the thousands of teachers looking for a range of practical and fun ideas to teach maths engagingly, then this is the perfect book for you.

Table of Contents

Section 1 Interactive Whiteboard Games; 1.1 Number Snap 5 – 6; 1.2 Order Them 5 – 8; 1.3 The Matchstick Game 6 – 14; 1.4 Treasure Hunt 1 8 – 10; 1.5 Treasure Hunt 2 9 – 11; 1.6 Multiple Snap 8 – 12; 1.7 3 in a row 8 – 12; 1.8 Making L 8 – 12; 1.9 Hostage Round Up 8 – 14; 1.10 Percent Snap 8 – 14; 1.11 Decimal Snap 8 – 14; 1.12 Pipeline 1 8 – 14; 1.13 Pipeline 2 8 – 14; 1.14 Treasure Hunt 3 11 – 14; 1.15 Pipeline 3 8 – 14; 1.16 Pipeline 4 11 – 14; Section 2 Number - Number & Place Value; 2.1 Number Snap 5 – 6; 2.2 Number Lotto 5 – 6; 2.3 How Many 5 – 8; 2.4 Order them 5 – 8; 2.5 Beanbag Count 5 – 8; 2.6 Animal Count 5 – 8; 2.7 Number Bond Countdown 5 – 8; 2.8 Odds and Evens 5 – 8; 2.9 Join Up 1 5 – 10; 2.10 Town /country/Team Count 6 – 10; 2.11 Make a Number 6 – 12; 2.12 The Matchstick Game 6 – 14; 2.13 Stand Up and Be Counted 1 8 – 14; 2.14 Stand Up and Be Counted 2 8 – 14; 2.15 Multiple Snap 8 – 12; 2.16 Number Volleyball 10 – 14; 2.17 Fizz Buzz 8 – 14; 2.18 Hostage Round Up 8 – 14; 2.19 Rounding Around 8 – 14; 2.20 Number Bond Tennis 8 – 14; 2.21 Prime Time 12 – 14; Section 3 Number - Addition & Subtraction; 3.1 Team Promotion 5 – 10; 3.2 Swap Over 5 – 10; 3.3 Join Up 2 5 – 10; 3.4 First Team Home 6 – 10; 3.5 Target Totals 1 6 – 12; 3.6 Target Totals 2 7 – 12; 3.7 Computation Chain 7 – 12; 3.8 League Table 1 8 – 12; 3.9 Eights and Nines 8 – 14; 3.10 Eighties and Nineties 8 - 14; 3.11 Fibonacci Count 8 - 14; 3.12 League Table 2 10 - 14; Section 4 Number - Multiplication & Division; 4.1 Number Rounders 6 – 10; 4.2 Halves and doubles 6 - 12; 4.3 Double Up 8 - 14; 4.4 Number Cricket 1 9 - 14; 4.5 Number Cricket 2 9 - 14; 4.6 Computation Trail 9 - 14; 4.7 Computation Challenge 9 - 14; 4.8 Target Primes 11 - 14; Section 5 Number - Fractions; 5.1 Join Up 3 7 - 11; 5.2 Per Cent Snap 8 - 14; 5.3 Decimal Snap 8 - 14; 5.4 Fraction Change 1 9 - 14; 5.5 Fraction Change 2 9 - 14; Section 6 Ratio & Proportion; 6.1 A Piece of Paper?9 - 14; 6.2 Ratio Race 1 10 - 14; 6.3 Ratio Race 2 10 - 14; Section 7 Algebra; 7.1 Algebra Fizz Buzz 1 10 - 14; 7.2 Algebra Fizz Buzz 2 11 - 14; Section 8 Measurement; 8.1 Time Volleyball 1 6 -12; 8.2 Time Volleyball 2 8 -12; 8.3 Brainstorming Length 8 -12; 8.4 Brainstorming Volume 8 -12; 8.5 Time Jump 1 8 -14; 8.6 Rapid Conversion 1 8 - 14; 8.7 Rapid Conversion 2 8 - 14; 8.8 Crossing the River 1 8 -14; 8.9 Time Jump 2 10 -14; 8.10 Brainstorming Mass 11 -14; 8.11 Cheesed Off! 10 - 14; 8.12 Crossing the River 2 10 -14; 8.13 Butter Wrap 10 - 14; Section 9 Geometry - Properties of Shape; 9.1 Shape Lotto 5 - 8; 9.2 Shape Snap 5 - 10; 9.3 Polygons in string 7 -- 11; 9.4 Triangle Lotto 8 -12; 9.5 Blindfold Trust 9 -12; 9.6 Making Angles 1 9 -12; 9.7 Making Angles 2 9 -12; 9.8 Oblong to Triangle 10 -- 14; 9.9 Stacking Pyramids 10 -- 14; Section 10 Geometry - Position & Direction; 10.1 Treasure Hunt 1 6 -10; 10.2 Treasure Hunt 2 6 -10; 10.3 Pipeline 1 6 – 10; 10.4Three in a row 8 – 12; 10.5 Making L 8 – 12; 10.6 Chicken Pen 8 - 12; 10.7 Shape Up 8 - 12; 10.8 Don't Lose your Bearings 10 - 14; 10.9 Pipeline 2 11 -14; 10.10 Treasure Hunt 3 10 – 14; 10.11 Pipeline 3 6 -12; 10.12 Pipeline 4 6 -12; Section 11 Statistics; 11.1 Name a … 1 5 - 8; 11.2 Name a … 2 5 - 8; 11.3 Shape Sort 6 -10; 11.4 Probability Brainstorm 8 - 14; 11.5 Data Replay 10 - 14; Appendix; Computer tips and hints section

About the Author

John Taylor is author of numerous books including Jumpstart! Numeracy and Jumpstart! ICT. He is a former primary school teacher and has also worked in local authority school support services in the West Midlands. Since "retirement" John has been active as a resource webmaster, school governor and volunteer at his local primary school.

About the Series

Jumpstart

The Jumpstart! books contain ‘quick-figure' ideas that could be used as warm-ups and starter exercises; as well as extended into lessons. Each book has more than 50 inspiring games and activities for Key Stage 1 or Key Stage 2 classrooms. Practical, easy-to-do, and entertaining, the ‘jumpstarts’ will appeal to busy teachers in any primary school.

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Subject Categories

BISAC Subject Codes/Headings:
EDU000000
EDUCATION / General