© 2010 – Routledge
This volume explores how educators can leverage student proficiency with new literacies for learning in formal and informal educational environments. It also investigates critical literacy practices that can best respond to the proliferation of new media in society. What sorts of media education are needed to deal with the rapid influx of intellectual and communication resources and how are media professionals, educational theorists, and literacy scholars helping youth understand the possibilities inherent in such an era?
Offering contributions from scholars on the forefront of media literacy scholarhip, this volume provides valuable insights into the issues of literacy and the new forms of digital communication now being utilized in schools. It is required reading for media literacy scholars and students in communication, education, and media.
Introduction -- Kathleen Tyner
Part 1: Literacy in Action: Media Literacy in Community-Based Settings
1. Young People, New Media, and Participatory Design: A Study of Cybermohalla from India -- Sanjay Asthana
2. Digital Pathways to Learning Through Collaborative Media Production -- Kristin Bass & Elizabeth Bandy
Part 2: Views from the K-12 Classroom: Media Literacy in Formal Education
3. Voices from the Trenches: Elementary School Teachers Speak about Their Experiences Implementing Media Literacy -- Jeff Share
4. Thinking Inside the Classroom: Notes from the Field -- Allison Butler
Part 3: The Next Generation: Media Literacy in Higher Education
5. Composing and Reflecting: Integrating Digital Video in Teacher Education -- David L. Bruce
6. ‘Truthiness’ and Trust: News Media Literacy Strategies in the Digital Age -- Jennifer Fleming
7. A Safety Net? Using New Technologies to Engage Education Students in Controversial Topics -- J. Lynn McBrien
Part 4: Beyond the Classroom: Media Literacy in Virtual Environments
8. Media Literacy 2.0: Critically Analyzing the Unique Characteristics of Video-games -- Aaron Delwiche
9. The Game School: Developing Theories and Practices Around Gaming Literacies -- Alice J. Robison
10. Dow Day: Augmented Reality Games as a Route to Media Literacy -- James Mathews & Kurt Squire
This series brings together groups of emerging scholars to tackle important interdisciplinary themes that demand new scholarly attention and reach broadly across the communication field’s existing courses. Each volume stakes out a key area, presents original findings, and considers the long-range implications of its "new agenda."