1st Edition

Multimodal Semiotics and Rhetoric in Videogames

By Jason Hawreliak Copyright 2019
222 Pages
by Routledge

222 Pages 25 B/W Illustrations
by Routledge

222 Pages 25 B/W Illustrations
by Routledge

This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their... Read more

Introduction: Deepening the Conversation between Multimodal Studies and Game Studies



PART I: Setting the Stage



Chapter 1: Play, Videogames, and the Problem of Meaning



Chapter 2: The Videogame Modes



Chapter 3: The Procedural Mode



PART II: Modal Configurations



Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion



Chapter 5: Modal Consonance II: Multimodal Realism, Simulation, and Virtual Reality



Chapter 6: Modal Irony: Multimodal Dissonance



PART III: Players, Mods, and Future Directions



Chapter 7: Unstable Ensembles: User Generated Content



Chapter 8: Conclusion: The Future of Multimodal Game Studies

Biography

Jason Hawreliak is an assistant professor of game studies at Brock University’s Centre for Digital Humanities. His research examines the semiotic, rhetorical, and cultural functions of interactive media with an emphasis on multimodality in videogames. He is a co-founder of the online game studies periodical, First Person Scholar.