Play and the Artist’s Creative Process explores a continuity between childhood play and adult creativity. The volume examines how an understanding of play can shed new light on processes that recur in the work of Philip Guston and Eduardo Paolozzi. Both artists’ distinctive engagement with popular culture is seen as connected to the play materials available in the landscapes of their individual childhoods. Animating or toying with material to produce the unforeseen outcome is explored as the central force at work in the artists’ processes. By engaging with a range of play theories, the book shows how the artists’ studio methods can be understood in terms of game strategies.
Contents; Chapter 1: Introduction: Ageing Play; Chapter 2: Kits and Building Blocks; Chapter 3: Creative Battles; Chapter 4: Eduardo Paolozzi’s Playgrounds: Contradictions in Art and Play; Chapter 5: Shuffle/Spin/Stack: Emergent Narrative; Chapter 6: Absurd Processes; Concluding Remarks
This series is our home for innovative research in the fields of art and visual studies. It includes monographs and targeted edited collections that provide new insights into visual culture and art practice, theory, and research.