Puppetry, Puppet Animation and the Digital Age: 1st Edition (Hardback) book cover

Puppetry, Puppet Animation and the Digital Age

1st Edition

By Rolf Giesen

Routledge

122 pages

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Hardback: 9780815382041
pub: 2018-10-18
$70.00
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eBook (VitalSource) : 9781351209311
pub: 2018-09-27
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Description

Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O’Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars sagautilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist.

Key Features

  • Includes interviews with past and present practitioners of model animation as well as computer animation
  • Reviews of classic and recent entries in both fields
  • Comparison of what is better in stop motion versus computer animation
  • A detailed history of animation and stop motion films
  • Table of Contents

    chapter 1 The Origin of Puppets and Homunculi

    chapter 2 The Art of Silhouette Plays and Films

    chapter 3 2D versus 3D in Nazi Germany

    chapter 4 Puppetoons versus Jiří Trnka

    chapter 5 The Dynamators

    chapter 6 Pixilation and Mocap: People Become Puppets

    chapter 7 The Road to CGI

    chapter 8 The Decomposition of Images

    chapter 9 Aardman or, A Renaissance of Stop Motion

    chapter 10 The Isle of Old-Fashioned Animators

    About the Author

    Rolf Giesen, a former visiting professor at the Animation School of the Communication University of China in Beijing, has compiled a special effects collection for Deutsche Kinemathek in Berlin and has co-written several animation features. He is president of the Jilin Animation, Comics and Games Museum in Changchun, China.

    About the Series

    Focus Animation

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    Subject Categories

    BISAC Subject Codes/Headings:
    COM012040
    COMPUTERS / Programming / Games