122 Pages
by
Routledge
122 Pages
by
Routledge
122 Pages
by
Routledge
Also available as eBook on:
Representation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age... Read more
Chapter 1. Introduction
Chapter 2 Child Development 1: Schema, Play, the Dreamworld, and Societal Norms
Chapter 3: Child Development 2: Children’s Cognitive Development
Chapter 4: The Games I, Representation of Physical Disability
Chapter 5. The Games II, Neurodevelopmental Disability
Chapter 6. Content Rating Systems
Chapter 7: Final Words
Biography
Krystina Madej researched children's narrative games at Georgia Tech in Atlanta, Georgia for ten years and currently holds a Research Professorship in The Centre for Games and Animation at the University of Lower Silesia in Wroclaw, Poland.






