1st Edition

Romance in the Digital Game

By Amy Brierley-Beare Copyright 2026
160 Pages 1 B/W Illustrations
by Routledge

160 Pages 1 B/W Illustrations
by Routledge

In the last decade, the popularity of ‘romance’ in the AAA game has exploded. It has become an expectation for major releases and a regular object of fan obsession. High-profile games such as Baldur’s Gate III (2023), Cyberpunk 2077 (2020) and Starfield (2023) prominently feature in-game romance in their multimillion-dollar promotional campaigns. Moreover, rampant speculation by gaming... Read more

1. Introduction: Is It Love? 2. Why Romance Matters: Understanding Romance as Play 3. Love or Limerence? Interrogating the ‘Epic Love Story’ 4. ‘The Dollhouse Effect’: Domestic Representations of Romance 5. Powering up With Love: Ludic Representations of Romance 6. 'Always up for IT': Physicality and Sex in Video Games 7.  Transgression and Exploration: The Opportunities of Romance 8. Conclusion

Biography

Amy Brierley-Beare is Lecturer in Media at the University of Adelaide. Her research investigates how mainstream gaming represents and negotiates romance and social intimacy. Other research interests include game studies, emergent narrative, audience studies, experiential metaphor and transgressive play.