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Routledge Studies in New Media and Cyberculture


About the Series

This series is our home for innovative research in the field of digital media. It includes monographs and targeted edited collections that provide new insights into this subject as its influence and significance grow into the twenty-first century.

 

To submit a proposal for this series, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies
[email protected]

65 Series Titles

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The Promiscuity of Network Culture Queer Theory and Digital Media

The Promiscuity of Network Culture: Queer Theory and Digital Media

1st Edition

By Robert Payne
February 05, 2018

Liking, sharing, friending, going viral: what would it mean to recognize these current modes of media interaction as promiscuous? In a contemporary network culture characterized by a proliferation of new forms of intimate mediated sociality, this book argues that promiscuity is a new standard of ...

Becoming-Social in a Networked Age

Becoming-Social in a Networked Age

1st Edition

By Neal Thomas
January 24, 2018

This book examines the semiotic effects of protocols and algorithms at work in popular social media systems, bridging philosophical conversations in human-computer interaction (HCI) and information systems (IS) design with contemporary work in critical media, technology and software studies. Where ...

Feminism, Labour and Digital Media The Digital Housewife

Feminism, Labour and Digital Media: The Digital Housewife

1st Edition

By Kylie Jarrett
October 12, 2017

There is a contradiction at the heart of digital media. We use commercial platforms to express our identity, to build community and to engage politically. At the same time, our status updates, tweets, videos, photographs and music files are free content for these sites. We are also generating an ...

Performing Digital Activism New Aesthetics and Discourses of Resistance

Performing Digital Activism: New Aesthetics and Discourses of Resistance

1st Edition

By Fidèle A. Vlavo
September 19, 2017

From the emergence of digital protest as part of the Zapatista rebellion, to the use of disturbance tactics against governments and commercial institutions, there is no doubt that digital technology and networks have become the standard features of 21st century social mobilisation. Yet, little is ...

Digital Audiobooks New Media, Users, and Experiences

Digital Audiobooks: New Media, Users, and Experiences

1st Edition

By Iben Have, Birgitte Stougaard Pedersen
June 16, 2017

Audiobooks are rapidly gaining popularity with widely accessible digital downloading and streaming services. This book engages with the digital form of audiobooks, framing audiobook listening as both a remediation of literature and an everyday activity that creates new reading experiences...

Locative Media

Locative Media

1st Edition

Edited By Rowan Wilken, Gerard Goggin
June 16, 2017

Not only is locative media one of the fastest growing areas in digital technology, but questions of location and location-awareness are increasingly central to our contemporary engagements with online and mobile media, and indeed media and culture generally. This volume is a comprehensive account ...

Policy and Marketing Strategies for Digital Media

Policy and Marketing Strategies for Digital Media

1st Edition

Edited By Yu-li Liu, Robert G. Picard
June 16, 2017

With digital media becoming ever more prevalent, it is essential to study policy and marketing strategies tailored to this new development. In this volume, contributors examine government policy for a range of media, including digital television, IPTV, mobile TV, and OTT TV. They also address ...

Between the Public and Private in Mobile Communication

Between the Public and Private in Mobile Communication

1st Edition

Edited By Ana Serrano Tellería
June 08, 2017

Mobile devices’ impact on daily life has raised relevant questions regarding public and private space and communication. Both the technological environment (operating systems, platforms, apps) and media ecosystems (interface design, participatory culture, social media) influence how users deal with...

Studying Digital Media Audiences Perspectives from Australasia

Studying Digital Media Audiences: Perspectives from Australasia

1st Edition

Edited By Craig Hight, Ramaswami Harindranath
February 16, 2017

Although many digital platforms continue to appropriate and reconfigure familiar forms of media experience, this is an environment which no longer consistently constructs an identifiable 'mass' audience in the terms understood by twentieth century audience researchers. The notion of 'audiencing' ...

The Culture of Digital Fighting Games Performance and Practice

The Culture of Digital Fighting Games: Performance and Practice

1st Edition

By Todd Harper
February 07, 2017

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via ...

Creating Second Lives Community, Identity and Spatiality as Constructions of the Virtual

Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual

1st Edition

Edited By Astrid Ensslin, Eben Muse
January 27, 2017

This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’...

Latin American Identity in Online Cultural Production

Latin American Identity in Online Cultural Production

1st Edition

By Claire Taylor, Thea Pitman
November 08, 2016

This volume provides an innovative and timely approach to a fast growing, yet still under-studied field in Latin American cultural production: digital online culture. It focuses on the transformations or continuations that cultural products and practices such as hypermedia fictions, net.art and ...

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