1st Edition

Sport and Play in a Digital World

Edited By Ivo van Hilvoorde Copyright 2018
126 Pages
by Routledge

126 Pages
by Routledge

126 Pages
by Routledge

Digital technology plays an important role in the everyday lives of people. New types of ‘digital sports’, (sport) gaming, exergaming, cybersport and eSports increase in popularity all over the world and are even challenging the modern and hegemonic concept of sport. Modern games can hardly be compared with the first generation of electronic games, as the diversity of games has increased... Read more

Introduction Ivo van Hilvoorde 

Virtual Domains for Sports and Games Jason Holt   

Embodiment and fundamental motor skills in eSports Ivo van Hilvoorde and Niek Pot 

Broadband and circuits: The place of public gaming in the history of sport Kalle Jonasson 

What kind of an activity is a virtual game? A Postmodern approach in relation to concept of Phantasm by Deleuze and the philosophy of Huizinga Barış Şentuna and Dinçer Kanbur  

Personal identity and the Massively Multiplayer Online World Andrew Edgar 

Will robots ever play sports? Francisco Javier Lopez Frias and Jose Luis Perez Triviño 

An Earthless World: The Contemporary Enframing of Sport In Digital Games Steven Conway 

The Defining Components of the Cyborg: Cyborg-Athletes, Fictional or Real? Francisco Javier Lopez Frias

Biography

Ivo van Hilvoorde (1968) is Professor at the School of Human Movement and Sport, Windesheim University of Applied Sciences, Zwolle, the Netherlands, and Assistant Professor at the Faculty of Human Movement Sciences, Vrije Universiteit Amsterdam, the Netherlands. In his research, he combines philosophical, sociological and pedagogical perspectives on sport and physical education, with special interest in new technologies.