1st Edition
Supporting Adult Learners through Games and Interactive Teaching A Practical Guide
1: Introduction; 2: Playing ‘against and with’: learning IR theories by gaming the Prisoner’s dilemma; 3: Using Role Play to Teach Learners How to Negotiate Using Different Strategies; 4: Toffeconomy: creating a fictional society to illustrate economic concepts; 5: Pandemics, Popular Culture and Problem-Based Gaming: Teaching state responses to disease control the "Undead Way"; 6: Playful Mocktails Competition©: Developing Empathy; 7: Developing a strategy to play Monopoly™ using mathematical techniques and explore various analytical methods; 8: Reclamation: Game-based Critical Re-thinking of Historical First & Bests; 9: Using Role Play to Understand the Impacts of Social Media through Action Research; 10: Games On A Grid (I): Noughts And Crosses; 11: Games On A Grid (II): Hotspot; 12: A fantasy game to illustrate the psychology of power and information asymmetry; 13: Building up Trust and Rapport with Neuroscience Insights; 14: Design Thinking for communication, planning and problem solving; 15: Using an Experiential Activity to Teach Customer Discovery in Entrepreneurship; 16: Teaching students how to network: goal-setting, maintenance and technology; 17: Conclusion
Biography
Chandni Hirani is Head of Africa Programmes in the Entrepreneurship division at the London School of Economics and Accelerator Manager at Katapult VC. She is a volunteer lecturer with Professors Without Borders.
Caroline Varin is Senior Lecturer at Regent’s University and Associate at the London School of Economics LSEIDEAS, UK, and CEO of Professors Without Borders.






