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Sussex Studies in Culture and Communication


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Thermal Energy Sources, Recovery, and Applications

Thermal Energy Sources, Recovery, and Applications

1st Edition

Yatish T. Shah
February 01, 2018

The book details sources of thermal energy, methods of capture, and applications. It describes the basics of thermal energy, including measuring thermal energy, laws of thermodynamics that govern its use and transformation, modes of thermal energy, conventional processes, devices and materials, and...

Cultural Encounters Representing Otherness

Cultural Encounters Representing Otherness

1st Edition

Elizabeth Hallam, Brian Street
June 15, 2000

Cultural Encounters examines how 'otherness' has been constituted, communicated and transformed in cultural representation. Covering a diverse range of media including film, TV, advertisements, video, photographs, painting, novels, poetry, newspapers and material objects, the contributors, who ...

Virtual Geographies Bodies, Space and Relations

Virtual Geographies Bodies, Space and Relations

1st Edition

Mike Crang, Phil Crang, Jon May
April 01, 1999

This book examines the interrelationship between telecommunications and tourism in shaping the nature of space, place and the urban at the end of the twentieth century. They discuss how these agents are instrumental in the production of homogenous world-spaces, and how htese, in turn, presuppose ...

Fan Cultures

Fan Cultures

1st Edition

Matthew Hills
February 14, 2002

Emphasising the contradictions of fandom, Matt Hills outlines how media fans have been conceptualised in cultural theory. Drawing on case studies of specific fan groups, from Elvis impersonators to X-Philes and Trekkers, Hills discusses a range of approaches to fandom, from the Frankfurt School to ...

Visual Digital Culture Surface Play and Spectacle in New Media Genres

Visual Digital Culture Surface Play and Spectacle in New Media Genres

1st Edition

Andrew Darley
April 13, 2000

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art...

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