Teaching and Mobile Learning : Interactive Educational Design book cover
1st Edition

Teaching and Mobile Learning
Interactive Educational Design

  • Available for pre-order. Item will ship after December 23, 2021
ISBN 9780367512149
December 23, 2021 Forthcoming by CRC Press
280 Pages 10 Color & 19 B/W Illustrations

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Book Description

Teaching and Mobile Learning: Interaction Educational Design is a ground breaking book which shows how to design innovative educational mobile learning environments to instructional designers, curriculum developers, and learning professionals. The book aims to solicit teachers, educators, and practitioners to adapt their teaching with the help of educational digital models related to mobile technologies. Mobile learning is a revolution in concepts like space, sound production, and learning to get more and more customized in always-connected and ever-changing educational mobile learning environments. Researchers and academicians can be trained in cognition processes in learning management of mixed reality and virtual bodies. Mixed reality mobile technologies are becoming tools for education and training in mixed reality mobile learning.

Readers of this book will understand how user and device innovative interactions are borderline with attention deficit disorder, digital amnesia, and information overload. The book develops educational knowledge on how to manage mobile technology and specific learning disorders to monitor the use of smartphones and technology tools and to empower their role in learning enhancement processes.

Table of Contents

PART I. Key Aspects of Mobile Digital Education. Educational Theories of Mobile Teaching. Educational Design of Mobile Learning Environments. PART II. User and Smartphones Social and Cognitive Interaction. Smartphone Usability in Teaching and Learning. PART III. Sound as a Mediator between the Body and the Virtual: Technological Educational Approaches. Interactions between Technologies, Body, and Sound Production. Sound and Meaning in Specific Learning Disorders. PART IV. Mixed Reality Mobile Technologies and Tools for Education and Training. Teaching and Learning Interactions with Mobile Mixed Reality Tools. Methodologies and strategies for a Mixed Reality Mobile Learning.

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Flavia Santoianni is a Full Professor of Education at University of Naples Federico II, Department of Humanities, and Director of the Brain Education Cognition Area of RTH Lab www.rthlab.unina.it. She teaches Education in the Philosophy Degree Course and is the Director of the open access journal RTH Research Trends in Humanities. She has published 26 books and several international papers, some have been translated into English and Spanish. Author of the Theory of Basic Logic, her research interests concern bioeducational sciences, teaching and learning, implicit learning, learning environments design, immersive education and 3D building.

Corrado Petrucco is an Associate Professor of Educational Technology at the Department of Philosophy, Sociology, Pedagogy and Applied Psychology (FISPPA) at University of Padua. His main research interests are Information Literacy and Digital Competencies and the emerging practices of social interactions in constructing and sharing knowledge online, to study how to create personalised collaborative knowledge spaces that encourage creative and reflective learning practices. He won the Italian Basile prize in 2012 and in 2014 for the best research paper at the EDEN International conference. His research on mobile learning is mainly focused on the cognitive impact in the learning process, both in formal and informal contexts.

Alessandro Ciasullo is a Researcher of Education in the Department of Humanities at the University of Naples Federico II, where he teaches Experimental Pedagogy in pre-service training courses for teachers. Ph.D. in Education and Knowledge Management in the University Suor Orsola Benincasa of Naples. He has authored several international works. His research interests are music education, teaching and learning, specific disorder learning, and bioeducational sciences.

Daniele Agostini is a Postdoctoral Researcher in Educational Technologies and Digital Interpretation at University of Padua, Department of Philosophy, Sociology, Pedagogy and Applied Psychology. He holds a PhD in Pedagogy, Education and Training of the University of Padua, and a PhD in Humanities, University of Lille. His current research is about assessing the impact of mixed reality technologies in schools and cultural sites and finding the best way to exploit their potential for education and interpretation with experimentations in Italy, France, UK, US and Brazil.