This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.
1. Introduction Jon Robson and Grant Tavinor 2. Ontology and Transmedial Games Christopher Bartel 3. Videogames as Neither Video nor Games: A Negative Ontology Brock Rough 4. Videogame Ontology, Constitutive Rules, and Algorithms Shelby Moser 5. Appreciating Videogames Zach Jurgensen 6. The Beautiful Gamer? On the Aesthetics of Videogame Performances Jon Robson 7. Videogames and Creativity Aaron Meskin 8. Interactivity, Fictionality, and Incompleteness Nathan Wildman and Richard Woodward 9. Why Gamers Are Not Narrators Andrew Kania 10. Videogames and Virtual Media Grant Tavinor 11. Videogames and Gendered Invisibility Stephanie Patridge 12. Games and the Moral Transformation of Violence C. Thi Nguyen 13. Videogames and the "Theater of Love" Mark Silcox 14. Pornographic Videogames: a Feminist Examination Mari Mikkola