1st Edition

The Aesthetics of Virtual Reality

By Grant Tavinor Copyright 2022
178 Pages
by Routledge

178 Pages
by Routledge

178 Pages
by Routledge

This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and... Read more

1. The Virtual Turn

2. What Is a Virtual Reality Medium?

3. The Virtual Remediation of Spatial Experience

4. VR as a Picturing Medium

5. Seeing and Doing with VR Media

6. On Virtual Realism

7. Virtual Reality and Ontology

Biography

Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He has published widely on the aesthetics of videogames, virtual worlds, digital media ethics, and the philosophy of technology.

"Tavinor’s earlier work on the aesthetics of video games kick-started philosophical research in that area; this book will do the same for the aesthetics of virtual reality."

Nathan Wildman, Tilburg University, The Netherlands

"The Aesthetics of Virtual Reality offers an informative introduction to VR media as picturing media, as well as a persuasive analysis of the ways in which they can be used to remediate our perceptual experiences."

Nele van de Mosselaer, The Journal of Aesthetics and Art Criticism