8th Edition
The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One
Introduction
Download and Installation
The Author
Preamble
CH01 Understanding the Interface
CH02 Editors-Workspaces-Themes
CH03 Navigate and Save
CH04 Objects in the 3D View Editor
CH05 Editing Objects
CH06 Editing Tools
CH07 Editing with Modifiers
CH08 Editing Techniques- Examples
CH09 Materials- Textures- Nodes
CH10 Textures
CH11 Node Systems and Usage
CH12 Scene Lighting & Cameras
CH13 Viewport Shading
CH14 Rendering
CH15 Animation
CH16 Armatures & Character Rigging
CH17 3D Text
CH18 Blender Assets
CH19 Making a Movie
CH20 The Outliner and Collections
Index
Biography
John M. Blain has become a recognised expert in Blender having seven successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.






