The Experimenter's A-Z of Mathematics Math Activities with Computer Support
Mathematics at all levels is about the joy in the discovery; it's about finding things out. This fascinating book is a guide to that discovery process, presenting ideas for practical classroom-based experiments and extension activities. Each experiment is based on the work of a key mathematician who has shaped the way that the subject looks today, and there are historical notes to help teachers bring this work to life.
The book includes instructions on how to recreate the experiments using practical mathematics, computer programs and graphical calculators; ideas for follow-up work; background information for teachers on the mathematics involved; and links to the new secondary numeracy strategy framework.
Accompanying the book are downloadable resources with computer programs that can be used and reworked as part of the experimental process. With a wide range of topics covered, and plenty of scope for interesting follow-up activities, the book will be a valuable tool for mathematics teachers looking to extend the curriculum.
Introduction: What is Mathematics? What's It All About? A Algebra and Descartes, B Buffon, Probability and Pi, C Cryptology and Ciphers, D Dragon Curve, E Euler and Polyhedra, F Feigenbaum Number, G Gambling, Probability and Abraham de Moivre, H Hanoi Towers, I Integers and Lagrange, J Jordan, Barnsley, Matrices and Ferns, K Kissing Circles, L Life and John Conway, M Million Dollar Prizes and Prime Numbers, N Newton and Gravity, O Odd, Even and Fibonacci Numbers, P Pi or n, Q Quadratics and Juggling, R Ramanujan, S Squares that are Magic, T Taylor Series in Your Calculator, U Universes, Time Travel and Einstein, V Von Neumann and Computers, w Wolfskehl, Wiles, Pythagoras and Diophantus, X X,Y,Z Coordinates, Descartes and Tennis Balls, Y Yo-yos, Superballs and Other Toys, Z Zoo Time with Tigers and Sea Shells, Links to the National Curriculum