272 pages | 100 Color Illus.
This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production (prototyping, production, release, updates) and provide real world examples to reinforce the information presented. Professional game developers will be interviewed to provide insider knowledge of what works and what doesn’t work in game development. A fictitious project will be used as an example throughout the book to fully illustrate the production cycle and other production concepts that are presented.
Pitching Your Game. Financing Your Game. Globalization. Legal Information. Structuring Your Game Development Team. Managing Your Team. Creating Concept. Defining Requirements. Outsourcing and Middleware. Picking a Process. Executing the Plan. Testing. Releases. Publishing. Live Operations. Production Techniques. Resources. Appendix.