The Game Production Toolbox: 1st Edition (Paperback) book cover

The Game Production Toolbox

1st Edition

By Heather Chandler

CRC Press

272 pages | 100 Color Illus.

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Paperback: 9781138341708
pub: 2020-04-17
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Hardback: 9781138341715
pub: 2020-04-17
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This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production (prototyping, production, release, updates) and provide real world examples to reinforce the information presented. Professional game developers will be interviewed to provide insider knowledge of what works and what doesn’t work in game development. A fictitious project will be used as an example throughout the book to fully illustrate the production cycle and other production concepts that are presented.

Key Features

  • General game production information in a single reference. It will cover the how to get a game from concept to release. Including information on financing and pitching your game.
  • Concrete information on how to plan and execute the different aspects of game production, audio, working with outsourcing, creating and executing on feature roadmaps.
  • Advice from industry experts on managing teams, tracking schedules, communicating effectively, and keeping everyone happy.
  • Information about working effectively with marketing, PR, and other people that are external to the development team (including play test and focus groups).
  • Working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics.
  • Table of Contents

    Pitching Your Game. Financing Your Game. Globalization. Legal Information. Structuring Your Game Development Team. Managing Your Team. Creating Concept. Defining Requirements. Outsourcing and Middleware. Picking a Process. Executing the Plan. Testing. Releases. Publishing. Live Operations. Production Techniques. Resources. Appendix.

    About the Author

    Heather Maxwell Chandler is a multimedia producer with over 20 years of experience in the video game industry. She's worked in production at Epic Games, Electronic Arts, Ubisoft, and Activision. She was most recently a Senior Producer on Fortnite.Heather has contributed to over 35 games, including Fortnite, Never Alone, Kingdoms of Amalur: Reckoning, Sid Meier's Railroads, Monster Madness: Battle for Suburbia, Vigilante 8, Rainbow Six 3: Raven Shield, Shanghai: Second Dynasty, and Apocalypse. She also worked on every title in the Ghost Recon series, including Ghost Recon 2 and Ghost Recon: Advanced Warfighter. In 2005, Heather founded Media Sunshine, Inc., a company that provides consulting services to game developers and publishers. She is the author of The Game Production Handbook, The Game Localization Handbook, and several other articles on game development and localization. Her articles have been published in Secrets of the Game Business and The Project Manager's Desk Reference, 3rd Ed. Heather has lectured on game production and development at North Carolina State University, the Game Developers Conference, IGDA Leadership Forum, and at several other conferences and educational institutions. She served as the chairperson of the IGDA Production SIG from 2006 - 2010. Heather graduated with honors from Vanderbilt University and received an M.A. from the USC School of Cinema-Television.

    Subject Categories

    BISAC Subject Codes/Headings:
    COMPUTERS / Programming / Games