1st Edition

The Routledge Handbook of Language Learning and Technology

Edited By Fiona Farr, Liam Murray Copyright 2016
    596 Pages
    by Routledge

    596 Pages
    by Routledge

    The exponential growth and development of modern technologies in all sectors has made it increasingly difficult for students, teachers and teacher educators to know which technologies to employ and how best to take advantage of them.

    The Routledge Handbook of Language Learning and Technology brings together experts in a number of key areas of development and change, and opens the field of language learning by exploring the pedagogical importance of technological innovation. The handbook is structured around six themes:

    • historical and conceptual contexts
    • core issues
    • interactive and collaborative technologies for language learning
    • corpora and data driven learning
    • gaming and language learning
    • purpose designed language learning resources.

    Led by fundamental concepts, theories and frameworks from language learning and teaching research rather than by specific technologies, this handbook is the essential reference for all students, teachers and researchers of Language Learning and TESOL. Those working in the areas of Applied Linguistics, Education and Media Studies will also find this a valuable book.  

    List of figures

    List of tables



    List of acronyms

    List of contributors


    Fiona Farr and Liam Murray

    Part I: Historical and conceptual contexts

    1. Language learning and technology: past, present, and future
    2. Deborah Healey

    3. Theory in Computer-Assisted Language Learning research and practice
    4. Philip Hubbard and Mike Levy

    5. Towards an ‘ecological’ CALL theory: theoretical perspectives and their instantiation in CALL research and practice
    6. Françoise Blin

      Part II: Core issues

    7. Technology standards for language teacher preparation
    8. Greg Kessler

    9. Researching participatory literacy and positioning in online learning communities
    10. Mirjam Hauck, Rebecca Galley and Sylvia Warnecke

    11. Language materials development in a digital age
    12. Gary Motteram

    13. Researching in language learning and technology
    14. Mike Levy

    15. Literacies, technology and language teaching
    16. Gavin Dudeney and Nicky Hockly

    17. Evaluation in CALL: tools, interactions, outcomes
    18. Catherine Caws and Trude Heift

    19. Language testing and technology
    20. James Dean Brown

    21. From age and gender to identity in technology-mediated language learning
    22. Elisabeth R. Hayes and Yoonhee N. Lee

    23. Culture, language learning, and technology
    24. Robert Godwin-Jones

    25. Language learning and technology in varied technology contexts
    26. HyunGyung Lee and Joy Egbert

    27. Limitations and boundaries in language learning and technology
    28. Rick Kern and Dave Malinowski

    29. Teacher education and technology
    30. Elizabeth Hanson-Smith

    31. Sustainable CALL development
    32. Françoise Blin, Juha Jalkanen and Peppi Taalas

      Part III: Interactive and collaborative technologies for language learning

    33. Telecollaboration and language learning
    34. Francesca Helm and Sarah Guth

    35. Social networking and language learning
    36. Lara Lomicka and Gillian Lord

    37. Computer supported collaborative writing and language learning
    38. Muriel Grosbois

    39. Interactive whiteboards and language learning
    40. Euline Cutrim Schmid

    41. Mobile language learning
    42. Glenn Stockwell

    43. Virtual worlds and language learning: an analysis of research
    44. Mark Peterson

    45. Online and blended language learning
    46. Pete Sharma and Kevin Westbrook

      Part IV: Corpora and data-driven learning

    47. Introduction to data-driven learning
    48. Martin Warren

    49. Spoken language corpora and pedagogic applications
    50. Andrew Caines, Michael McCarthy and Anne O’Keeffe

    51. Written language corpora and pedagogic applications
    52. Angela Chambers

    53. Learner corpora and pedagogic applications
    54. Fanny Meunier

    55. Corpus types and uses
    56. Bróna Murphy and Elaine Riordan

    57. Designing and building corpora for language learning

    Randi Reppen

    Part V: Gaming and language learning

    30. Metaphors for digital games and language learning

    Jonathon Reinhardt and Steven Thorne

    1. Mini-games for language learning

    Frederik Cornillie and Piet Desmet

    1. Gaming and young language learners
    2. Pia Sundqvist


      Part VI: Purpose designed language learning resources

    3. CALL tools for lexico-grammatical acquisition
    4. Li Li

    5. CALL tools for reading and writing
    6. Hsien-Chin Liou

    7. CALL tools for listening and speaking
    8. Úna Clancy and Liam Murray

    9. Multimodality and CALL
    10. Nicolas Guichon and Cathy Cohen

    11. Intelligent CALL and written language
    12. Cornelia Tschichold and Mathias Schulze

    13. Translation and technology: the case of translation games for language learning

    Pierrette Bouillon, Cristiana Cervini and Manny Rayner




    Fiona Farr lectures in English Language Teaching in the School of Languages, Literature, Culture and Communication at the University of Limerick, where she was also Assistant Dean for Academic Affairs in the Faculty of Arts, Humanities and Social Sciences from 2008-2011. She is a member of the Centre for Applied Language Studies (CALS), and the Inter-Varietal Applied Corpus Studies (IVACS) Research Group. She is involved in English language teacher education at undergraduate and postgraduate levels, and is currently leading the development of a PhD in TESOL to begin in September, 2013.

    Liam Murray currently lectures in French language and culture, Computer-Assisted Language Learning Assessment Methods and Second Language Acquisition in the School of Languages, Literature, Culture and Communication at the University of Limerick, where he is also a member of the Centre for Applied Language Studies. At this same University, he was the Initiator and the Course Director for the successful launch in 2006 of the B.Sc. in Multimedia and Computer Games Development within the Computer Science and Information Systems Department, on which he also lectures.

    'This is a superb collection of state of the art chapters covering the full field of technology in language teaching and learning.  Anyone interested in gaining an overview of the field would do well by beginning with this collection, as would more experienced readers seeking to update themselves on any given topic.' John Flowerdew, City University of Hong Kong, China