The Routledge Handbook of Language Learning and Technology  book cover
1st Edition

The Routledge Handbook of Language Learning and Technology

Edited By

Fiona Farr


Liam Murray

ISBN 9780415837873
Published March 10, 2016 by Routledge
596 Pages

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Book Description

The exponential growth and development of modern technologies in all sectors has made it increasingly difficult for students, teachers and teacher educators to know which technologies to employ and how best to take advantage of them.

The Routledge Handbook of Language Learning and Technology brings together experts in a number of key areas of development and change, and opens the field of language learning by exploring the pedagogical importance of technological innovation. The handbook is structured around six themes:

  • historical and conceptual contexts
  • core issues
  • interactive and collaborative technologies for language learning
  • corpora and data driven learning
  • gaming and language learning
  • purpose designed language learning resources.

Led by fundamental concepts, theories and frameworks from language learning and teaching research rather than by specific technologies, this handbook is the essential reference for all students, teachers and researchers of Language Learning and TESOL. Those working in the areas of Applied Linguistics, Education and Media Studies will also find this a valuable book.  

Table of Contents

List of figures

List of tables



List of acronyms

List of contributors


Fiona Farr and Liam Murray

Part I: Historical and conceptual contexts

  1. Language learning and technology: past, present, and future
  2. Deborah Healey

  3. Theory in Computer-Assisted Language Learning research and practice
  4. Philip Hubbard and Mike Levy

  5. Towards an ‘ecological’ CALL theory: theoretical perspectives and their instantiation in CALL research and practice
  6. Françoise Blin

    Part II: Core issues

  7. Technology standards for language teacher preparation
  8. Greg Kessler

  9. Researching participatory literacy and positioning in online learning communities
  10. Mirjam Hauck, Rebecca Galley and Sylvia Warnecke

  11. Language materials development in a digital age
  12. Gary Motteram

  13. Researching in language learning and technology
  14. Mike Levy

  15. Literacies, technology and language teaching
  16. Gavin Dudeney and Nicky Hockly

  17. Evaluation in CALL: tools, interactions, outcomes
  18. Catherine Caws and Trude Heift

  19. Language testing and technology
  20. James Dean Brown

  21. From age and gender to identity in technology-mediated language learning
  22. Elisabeth R. Hayes and Yoonhee N. Lee

  23. Culture, language learning, and technology
  24. Robert Godwin-Jones

  25. Language learning and technology in varied technology contexts
  26. HyunGyung Lee and Joy Egbert

  27. Limitations and boundaries in language learning and technology
  28. Rick Kern and Dave Malinowski

  29. Teacher education and technology
  30. Elizabeth Hanson-Smith

  31. Sustainable CALL development
  32. Françoise Blin, Juha Jalkanen and Peppi Taalas

    Part III: Interactive and collaborative technologies for language learning

  33. Telecollaboration and language learning
  34. Francesca Helm and Sarah Guth

  35. Social networking and language learning
  36. Lara Lomicka and Gillian Lord

  37. Computer supported collaborative writing and language learning
  38. Muriel Grosbois

  39. Interactive whiteboards and language learning
  40. Euline Cutrim Schmid

  41. Mobile language learning
  42. Glenn Stockwell

  43. Virtual worlds and language learning: an analysis of research
  44. Mark Peterson

  45. Online and blended language learning
  46. Pete Sharma and Kevin Westbrook

    Part IV: Corpora and data-driven learning

  47. Introduction to data-driven learning
  48. Martin Warren

  49. Spoken language corpora and pedagogic applications
  50. Andrew Caines, Michael McCarthy and Anne O’Keeffe

  51. Written language corpora and pedagogic applications
  52. Angela Chambers

  53. Learner corpora and pedagogic applications
  54. Fanny Meunier

  55. Corpus types and uses
  56. Bróna Murphy and Elaine Riordan

  57. Designing and building corpora for language learning

Randi Reppen

Part V: Gaming and language learning

30. Metaphors for digital games and language learning

Jonathon Reinhardt and Steven Thorne

  1. Mini-games for language learning

Frederik Cornillie and Piet Desmet

  1. Gaming and young language learners
  2. Pia Sundqvist


    Part VI: Purpose designed language learning resources

  3. CALL tools for lexico-grammatical acquisition
  4. Li Li

  5. CALL tools for reading and writing
  6. Hsien-Chin Liou

  7. CALL tools for listening and speaking
  8. Úna Clancy and Liam Murray

  9. Multimodality and CALL
  10. Nicolas Guichon and Cathy Cohen

  11. Intelligent CALL and written language
  12. Cornelia Tschichold and Mathias Schulze

  13. Translation and technology: the case of translation games for language learning

Pierrette Bouillon, Cristiana Cervini and Manny Rayner



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Fiona Farr lectures in English Language Teaching in the School of Languages, Literature, Culture and Communication at the University of Limerick, where she was also Assistant Dean for Academic Affairs in the Faculty of Arts, Humanities and Social Sciences from 2008-2011. She is a member of the Centre for Applied Language Studies (CALS), and the Inter-Varietal Applied Corpus Studies (IVACS) Research Group. She is involved in English language teacher education at undergraduate and postgraduate levels, and is currently leading the development of a PhD in TESOL to begin in September, 2013.

Liam Murray currently lectures in French language and culture, Computer-Assisted Language Learning Assessment Methods and Second Language Acquisition in the School of Languages, Literature, Culture and Communication at the University of Limerick, where he is also a member of the Centre for Applied Language Studies. At this same University, he was the Initiator and the Course Director for the successful launch in 2006 of the B.Sc. in Multimedia and Computer Games Development within the Computer Science and Information Systems Department, on which he also lectures.


'This is a superb collection of state of the art chapters covering the full field of technology in language teaching and learning.  Anyone interested in gaining an overview of the field would do well by beginning with this collection, as would more experienced readers seeking to update themselves on any given topic.' John Flowerdew, City University of Hong Kong, China