2nd Edition
The Routledge Handbook of Language Learning and Technology
List of figures
List of tables
List of contributors
Acknowledgements
Introduction
Fiona Farr and Liam Murray
Part I: History and theory
1. Taking a balanced view of technology in language teaching: past, present and future
Deborah Healey
2. Theory and theories in Computer-Assisted Language Learning research and practice
Phil Hubbard and Mike Levy
3. Integrating multimodal theory into CALL: comparative insights from Kress, Mondada and Norris
Müge Satar
Part II: Pedagogic competencies and teacher development
4. Language materials development in a digital age
Gary Motteram
5. Literacies, technology and language teaching
Gavin Dudeney and Nicky Hockly
6. Language Testing and Technology
Chihiro Inoue and Sathena Chan
7. Teaching alongside GenAI: affordances for language teaching and shifting agencies
Fanny Meunier and Remy Decorte
8. MOOCs for Languages: from LMOOCs to LTEMOOCs
Cédric Sarré
9. Online, blended and hybrid language learning
Pete Sharma and Kevin Westbrook
Part III: Culture and contexts
10. Plurilingualism and CALL
Euline Cutrim Schmid
11. Culture, language learning and technology in an AI world
Robert Godwin Jones
12. Language learning and technology use in varied technology contexts
Joy Egbert and Mohamad Elhess
13. Limitations and boundaries in language learning and technology
Richard Kern and David Milanowski
14. Sustainable CALL development
Ana Gimeno, Françoise Blin, Juha Jalkanen, Peppi Taalas
15. Foreign language education and digital cultures: perspectives on citizenship and diversity
Christiane Lütge
Part IV: Interactive and collaborative technologies
16.Virtual exchange and language learning
Francesca Helm and Sarah Guth
17. Social media and language learning
Lara Lomicka and Gillian Lord
18. Mobile language learning
Glenn Stockwell
19. Potentials and challenges of Virtual Reality: Implications for the language classroom
Susanna Nocchi
20. Mobile dictionaries and apps for vocabulary learning
Pascual Pérez-Paredes and Danyang Zhang
21. A Qualitative Analysis of the Affordances of Immersive Technologies in Virtual Exchange
Anna Nicolaou and Ana Sevilla-Pavón
22. The Spoken CALL Shared Task: an Overview
Mengjie Qian, Manny Rayner and Helmer Strik
Part V: Corpora and data-driven learning
23. Introduction to Data-Driven Learning
Maggie Leung and Martin Warren
24. Spoken language corpora and pedagogic applications
Andrew Caines, Michael McCarthy, and Anne O’Keeffe
25. Written language corpora and pedagogic applications
Angela Chambers
26. Pedagogical applications of learner corpora: A decade in review
Petter Hagen Karlsen and Susan Nacey
27. Corpus types and uses
Bróna Murphy and Elaine Riordan
28. Designing and building corpora for language learning
Randi Reppen
Part VI: Gaming and language learning
29. Digital Games as a Methodology for Second Language Learning: Exploring New Metaphors and Pedagogical Parallels.
Jonathon S. Reinhardt and Steven L. Thorne
30. Gaming for focused language practice
Frederik Cornillie, Christine Appel and Joan Tomas Pujola Font
31. Digital Gaming and Young L2 Learners
Pia Sundqvist
Biography
Fiona Farr is Full Professor of Applied Linguistics and TESOL in the School of Modern Languages and Applied Linguistics at the University of Limerick, Ireland. Her key areas of expertise are teacher education, reflective practice, continuous professional development, applied corpus linguistics, and technology-enhanced language learning.
Liam Murray is Professor of French and Applied Linguistics and current Head of the School of Modern Languages and Applied Linguistics at the University of Limerick, Ireland. He has been researching, teaching and publishing in many areas of CALL since 1991, from blogs and gamification to distraction, Critical Digital Literacies, CALL in the Wild and GenAI.






