Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education: A Practical Guide to Supporting Students with Learning Differences, 1st Edition (Paperback) book cover

Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education

A Practical Guide to Supporting Students with Learning Differences, 1st Edition

By Ange Anderson

Routledge

108 pages

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pub: 2019-03-28
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Description

New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom.

An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately.

Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.

Table of Contents

Acknowledgments

List of Figures

List of Tables and downloadable resources

Introduction

 

Chapter One: The Fourth Industrial Revolution

 

Chapter Two: What is VR, AR and AI?

 

Chapter Three: Traditional Methods and Why They Fail

 

Chapter Four: The Pathways to Teaching and Learning Using Our Senses

 

Chapter Five: Virtual Reality -Teaching and Learning Opportunities for Students with Learning Difficulties

 

Chapter Six: Augmented Reality (AR) And Learning Opportunities for Children with Learning Difficulties

 

Chapter Seven: Artificial Intelligence- Teaching and Learning Opportunities for Students with Learning Difficulties

 

Chapter Eight: Health and Safety Implications in The Technological Age

 

Appendix and Resources

References

Index

 

 

 

 

About the Author

Ange Anderson is Headteacher of a Special school for pupils aged 2-11.

Subject Categories

BISAC Subject Codes/Headings:
EDU000000
EDUCATION / General
EDU026000
EDUCATION / Special Education / General