E-books: Animation

  • The Art of the Storyboard: A filmmaker's introduction book cover

    The Art of the Storyboard

    A filmmaker's introduction, 2nd Edition

    By John Hart

    Communicate your vision, tell your story and plan major scenes with simple, effective storyboarding techniques. Using sketches of shots from classic films, from silents to the present day, John Hart leads you through the history and evolution of this craft to help you get to grips with translating…

    eBook – 2013-06-26

  • Motion Graphic Design: Applied History and Aesthetics book cover

    Motion Graphic Design

    Applied History and Aesthetics, 3rd Edition

    By Jon Krasner

    Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own…

    eBook – 2013-05-29

  • Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld book cover

    Comics for Film, Games, and Animation

    Using Comics to Construct Your Transmedia Storyworld, 1st Edition

    By Tyler Weaver

    In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and…

    eBook – 2013-05-07

  • Blender Foundations: The Essential Guide to Learning Blender 2.5 book cover

    Blender Foundations

    The Essential Guide to Learning Blender 2.5, 1st Edition

    By Roland Hess

    Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the…

    eBook – 2013-05-02

  • The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games book cover

    The Game Audio Tutorial

    A Practical Guide to Creating and Implementing Sound and Music for Interactive Games, 1st Edition

    By Richard Stevens, Dave Raybould

    Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound…

    eBook – 2013-05-02

  • Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web book cover

    Building Interactive Worlds in 3D

    Virtual Sets and Pre-visualization for Games, Film & the Web, 1st Edition

    By Jean-Marc Gauthier

    In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the…

    eBook – 2013-05-02

  • Learning Autodesk 3ds Max Design 2010 Essentials: The Official Autodesk 3ds Max Reference book cover

    Learning Autodesk 3ds Max Design 2010 Essentials

    The Official Autodesk 3ds Max Reference, 1st Edition

    By Autodesk

    Learning Autodesk 3ds Max XXXX Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max, so that users can learn how to use 3ds Max confidently in a production environment. Each chapter offers a…

    eBook – 2013-05-02

  • 3ds Max 8 MAXScript Essentials book cover

    3ds Max 8 MAXScript Essentials

    1st Edition

    By Autodesk

    Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM…

    eBook – 2013-05-02

  • The Animator's Eye: Composition and Design for Better Animation book cover

    The Animator's Eye

    Composition and Design for Better Animation, 1st Edition

    By Francis Glebas

    First published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.…

    eBook – 2013-04-26

  • Timing for Animation book cover

    Timing for Animation

    2nd Edition

    By Tom Sito

    The classic work on animation principles, now fully updated for the digital age.…

    eBook – 2013-04-26

  • GPU Pro 4: Advanced Rendering Techniques book cover

    GPU Pro 4

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.Section editors Wolfgang Engel…

    eBook – 2013-04-26
    A K Peters/CRC Press

  • Ideas for the Animated Short: Finding and Building Stories book cover

    Ideas for the Animated Short

    Finding and Building Stories, 2nd Edition

    By Karen Sullivan, Gary Schumer

    Follow from start to finish the creation of an animated short from the pre-production thought process to story development and character design. Explore the best practices and avoid the common pitfalls of creating two to five minute shorts. Watch a specially created animated short, demonstrating…

    eBook – 2013-03-20

1Series in Animation

Product Search