E-books: Animation

  • Learning Autodesk 3ds Max 2010 Foundation for Games book cover

    Learning Autodesk 3ds Max 2010 Foundation for Games

    1st Edition

    By Autodesk

    3ds Max XXXX: presently under NDA. Learning 3ds Max XXXX Foundation is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful…

    eBook – 2012-11-12
    Routledge

  • Digital Art Masters: Volume 5 book cover

    Digital Art Masters: Volume 5

    1st Edition

    By 3dtotal.Com

    Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 5 includes over 50 artists and 900 unique and stunning 2D and 3D…

    eBook – 2012-11-12
    Routledge

  • Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity book cover

    Real-World Flash Game Development

    How to Follow Best Practices AND Keep Your Sanity, 2nd Edition

    By Christopher Griffith

    Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never…

    eBook – 2012-11-12
    Routledge

  • Making 'Toons That Sell Without Selling Out: The Bill Plympton Guide to Independent Animation Success book cover

    Making 'Toons That Sell Without Selling Out

    The Bill Plympton Guide to Independent Animation Success, 1st Edition

    By Bill Plympton

    Learn the secrets behind independent animation from the "The King of Independent Animation” - Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets to…

    eBook – 2012-11-12
    Routledge

  • Tradigital 3ds Max: A CG Animator's Guide to Applying the Classical Principles of Animation book cover

    Tradigital 3ds Max

    A CG Animator's Guide to Applying the Classical Principles of Animation, 1st Edition

    By Richard Lapidus

    Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of…

    eBook – 2012-11-12
    Routledge

  • The Visual Effects Arsenal: VFX Solutions for the Independent Filmmaker book cover

    The Visual Effects Arsenal

    VFX Solutions for the Independent Filmmaker, 1st Edition

    By Bill Byrne

    Build your VFX arsenal with quick-access, step-by-step instruction on how to create today's hottest digital VFX shots. This essential toolkit provides techniques for creating effects seen in movies such as 300, Spiderman 3, Predator and others, with lessons on how-to:* splatter blood or digitally…

    eBook – 2012-11-12
    Routledge

  • Dream Worlds: Production Design for Animation book cover

    Dream Worlds: Production Design for Animation

    1st Edition

    By Hans Bacher

    A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.…

    eBook – 2012-11-12
    Routledge

  • Cinema 4D 11 Workshop book cover

    Cinema 4D 11 Workshop

    1st Edition

    By Arndt von Koenigsmarck

    Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning…

    eBook – 2012-10-12
    Routledge

  • Autodesk Combustion 4 Fundamentals Courseware book cover

    Autodesk Combustion 4 Fundamentals Courseware

    1st Edition

    By Autodesk

    Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide…

    eBook – 2012-10-12
    Routledge

  • Force: Animal Drawing: Animal locomotion and design concepts for animators book cover

    Force: Animal Drawing

    Animal locomotion and design concepts for animators, 1st Edition

    By Michael D. Mattesi

    Many artists are unsure how to bridge the gap between the many basic 'how to draw' books and the more advanced ones dealing with the esoteric details of composition, perspective and anatomy. Force: Animal Drawing is the comprehensive guide to developing artistic…

    eBook – 2012-10-12
    Routledge

  • End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish book cover

    End-to-End Game Development

    Creating Independent Serious Games and Simulations from Start to Finish, 1st Edition

    By Nick Iuppa, Terry Borst

    Edited by Chris Simpson

    You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it…

    eBook – 2012-10-12
    Routledge

  • The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces book cover

    The Immersive Worlds Handbook

    Designing Theme Parks and Consumer Spaces, 1st Edition

    By Scott Lukas

    Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the…

    eBook – 2012-10-12
    Routledge

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