E-books: Animation

  • Houdini On the Spot: Power User Tips and Techniques book cover

    Houdini On the Spot

    Power User Tips and Techniques, 1st Edition

    By Craig Zerouni

    Packed with more than 350 techniques, this book delivers what you need to know-on the spot. Its concise presentation of professional techniques is suited to experienced artists whether you are:* Migrating from another visual effects application* Upgrading to Houdini 9* Seeking a handy reference to…

    eBook – 2012-10-12
    Routledge

  • Rendering with mental ray and 3ds Max book cover

    Rendering with mental ray and 3ds Max

    2nd Edition

    By Joep van der Steen, Ted Boardman

    Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and…

    eBook – 2012-10-02
    Routledge

  • Tony White's Animator's Notebook: Personal Observations on the Principles of Movement book cover

    Tony White's Animator's Notebook

    Personal Observations on the Principles of Movement, 1st Edition

    By Tony White

    Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application.…

    eBook – 2012-10-02
    Routledge

  • Photoshop 3D for Animators book cover

    Photoshop 3D for Animators

    1st Edition

    By Rafiq Elmansy

    Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop…

    eBook – 2012-10-02
    Routledge

  • Stop Motion: Passion, Process and Performance book cover

    Stop Motion: Passion, Process and Performance

    1st Edition

    By Barry J C Purves

    Be inspired by award-winning animator Barry Purves' honest insight into the creative process of making stop motion animations, using his own classic films to illustrate every step along the way. With Barry's enthusiasm for puppets in all their many guises and in-depth interviews from some of the…

    eBook – 2012-10-02
    Routledge

  • Creative Motion Graphic Titling: Titling with Motion Graphics for Film, Video, and the Web book cover

    Creative Motion Graphic Titling

    Titling with Motion Graphics for Film, Video, and the Web, 1st Edition

    By Bill Byrne, Yael Braha

    The book features genre-based tutorial sections, with step by step instructions for creating effective horror, comedy, drama, and suspense titling sequences. Tutorials for creating some of the most popular title sequences in blockbuster movies are included (Se7en, The Sopranos, 24, The Matrix).…

    eBook – 2012-10-02
    Routledge

  • 3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film book cover

    3d Automotive Modeling

    An Insider's Guide to 3d Car Modeling and Design for Games and Film, 1st Edition

    By Andrew Gahan

    <div>Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept…

    eBook – 2012-10-02
    Routledge

  • Action Analysis for Animators book cover

    Action Analysis for Animators

    1st Edition

    By Chris Webster

    Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger…

    eBook – 2012-10-02
    Routledge

  • Poly-Modeling with 3ds Max: Thinking Outside of the Box book cover

    Poly-Modeling with 3ds Max

    Thinking Outside of the Box, 1st Edition

    By Todd Daniele

    Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds…

    eBook – 2012-09-10
    Routledge

  • Producing Games: From Business and Budgets to Creativity and Design book cover

    Producing Games

    From Business and Budgets to Creativity and Design, 1st Edition

    By D S. Cohen, Sergio A. Bustamante

    Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is…

    eBook – 2012-09-10
    Routledge

  • Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation book cover

    Character Animation Fundamentals

    Developing Skills for 2D and 3D Character Animation, 1st Edition

    By Steve Roberts

    Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D…

    eBook – 2012-09-10
    Routledge

  • Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max book cover

    Getting Started in 3D with 3ds Max

    Model, Texture, Rig, Animate, and Render in 3ds Max, 1st Edition

    By Ted Boardman

    Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way…

    eBook – 2012-09-10
    Routledge

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