E-books: Animation

  • Trade Secrets: Rowland B. Wilson’s Notes on Design for Cartooning and Animation book cover

    Trade Secrets

    Rowland B. Wilson’s Notes on Design for Cartooning and Animation, 1st Edition

    By Rowland B. Wilson

    Edited by Suzanne Lemieux Wilson

    Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into the personal journals of Rowland B. Wilson (1930-2005), a legend in the world of Cartooning, Advertising, Illustration and Animation. Trade Secrets is a…

    eBook – 2012-09-10
    Routledge

  • 3ds Max Design Architectural Visualization: For Intermediate Users book cover

    3ds Max Design Architectural Visualization

    For Intermediate Users, 1st Edition

    By Brian L. Smith

    Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different…

    eBook – 2012-09-10
    Routledge

  • Animating with Stop Motion Pro book cover

    Animating with Stop Motion Pro

    1st Edition

    By Mark Sawicki

    Animating with Stop Motion Pro is comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Gone are the days of stop motion guesswork and waiting to see the finalized result of your meticulous, labor intensive animations. With the push of a mouse button and…

    eBook – 2012-09-10
    Routledge

  • Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more book cover

    Interactive Storytelling for Video Games

    Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more, 1st Edition

    By Josiah Lebowitz, Chris Klug

    What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?…

    eBook – 2012-09-10
    Routledge

  • Animation from Pencils to Pixels: Classical Techniques for the Digital Animator book cover

    Animation from Pencils to Pixels

    Classical Techniques for the Digital Animator, 1st Edition

    By Tony White

    Just add talent!Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.White leaves nothing out. What…

    eBook – 2012-09-10
    Routledge

  • Producing Flash CS3 Video: Techniques for Video Pros and Web Designers book cover

    Producing Flash CS3 Video

    Techniques for Video Pros and Web Designers, 1st Edition

    By John Skidgel

    * Best practices for production, encoding, and integration* Build custom video players for web and mobile use* Apply transparency and effects with After EffectsDesign and develop video applications with Flash Professional CS3. In quick primer chapters, you'll get the best practices for shooting…

    eBook – 2012-08-21
    Routledge

  • Blender Production: Creating Short Animations from Start to Finish book cover

    Blender Production

    Creating Short Animations from Start to Finish, 1st Edition

    By Roland Hess

    Blender has become one of the most popular 3D animation tools on the market because it is robust and absolutely free. Blender Production is the definitive resource for anyone who wants to create short animations from scratch. With this book, and Blender, you have the ideal platform to make it…

    eBook – 2012-08-21
    Routledge

  • The Avid Handbook: Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems book cover

    The Avid Handbook

    Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems, 5th Edition

    By Greg Staten, Steve Bayes

    Brimming with workflow efficiencies for the experienced editor, The Avid Handbook teaches you the hows and whys of operating the system in order to reach streamlined, creative end solutions. The book emphasizes time-saving techniques, shortcuts, and workflow procedures- the true keys to getting a…

    eBook – 2012-08-21
    Routledge

  • Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time book cover

    Vintage Games

    An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, 1st Edition

    By Bill Loguidice, Matt Barton

    Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors,…

    eBook – 2012-08-21
    Routledge

  • Flash 3D: Animation, Interactivity, and Games book cover

    Flash 3D

    Animation, Interactivity, and Games, 1st Edition

    By Jim Ver Hague, Chris Jackson

    Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce…

    eBook – 2012-08-21
    Routledge

  • Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games book cover

    Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games

    1st Edition

    By Elvin A. Hernandez

    Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama…

    eBook – 2012-08-17
    Routledge

  • Game Design Theory: A New Philosophy for Understanding Games book cover

    Game Design Theory

    A New Philosophy for Understanding Games, 1st Edition

    By Keith Burgun

    Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents…

    eBook – 2012-08-13
    A K Peters/CRC Press

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