E-books: Animation

  • Breaking Out of the Games Industry: Designing Tutorials for Video Games book cover

    Breaking Out of the Games Industry

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    eBook – 2019-03-27
    A K Peters/CRC Press

  • AI for Games, Third Edition book cover

    AI for Games, Third Edition

    3rd Edition

    By Ian Millington

    AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition…

    eBook – 2019-03-18
    CRC Press

  • The FORCE Companion: Quick Tips and Tricks book cover

    The FORCE Companion

    Quick Tips and Tricks, 1st Edition

    By Mike Mattesi, Swendly Benilia

    Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and…

    eBook – 2019-03-15
    CRC Press
    Force Drawing Series

  • Procedural Storytelling in Game Design book cover

    Procedural Storytelling in Game Design

    1st Edition

    Edited by Tanya X. Short, Tarn Adams

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this…

    eBook – 2019-03-14
    A K Peters/CRC Press

  • Affect and Embodied Meaning in Animation: Becoming-Animated book cover

    Affect and Embodied Meaning in Animation

    Becoming-Animated, 1st Edition

    By Sylvie Bissonnette

    This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds. As we interact more and more with animated characters and avatars in everyday media…

    eBook – 2019-03-11
    Routledge
    Routledge Advances in Film Studies

  • The Advanced Game Narrative Toolbox book cover

    The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    eBook – 2019-02-18
    CRC Press

  • Developing Creative Content for Games book cover

    Developing Creative Content for Games

    1st Edition

    By Greg Johnson

    This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for…

    eBook – 2019-02-04
    A K Peters/CRC Press

  • Experimental Animation: From Analogue to Digital book cover

    Experimental Animation

    From Analogue to Digital, 1st Edition

    Edited by Miriam Harris, Lilly Husbands, Paul Taberham

    Experimental Animation: From Analogue to Digital, focuses on both experimental animation’s deep roots in the twentieth century, and its current position in the twenty-first century media landscape. Each chapter incorporates a variety of theoretical lenses, including historical, materialist,…

    eBook – 2019-01-30
    Routledge

  • Infinite Animation: The Life and Work of Adam Beckett book cover

    Infinite Animation

    The Life and Work of Adam Beckett, 1st Edition

    By Pamela Taylor Turner

    This book examines the life and animated art of the late Adam K. Beckett. Beckett is known for his six award-winning animations, made between the years 1972-1975, that were ground-breaking at the time and that continue to influence artists today. He is also recognized for his contributions to the…

    eBook – 2019-01-17
    CRC Press
    Focus Animation

  • Game Development and Simulation with Unreal Technology, Second Edition book cover

    Game Development and Simulation with Unreal Technology, Second Edition

    2nd Edition

    By Alireza Tavakkoli

    Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and…

    eBook – 2018-12-17
    A K Peters/CRC Press

  • The Pyramid of Game Design: Designing, Producing and Launching Service Games book cover

    The Pyramid of Game Design

    Designing, Producing and Launching Service Games, 1st Edition

    By Nicholas Lovell

    Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun…

    eBook – 2018-12-07
    A K Peters/CRC Press

  • Typography and Motion Graphics: The 'Reading-Image' book cover

    Typography and Motion Graphics: The 'Reading-Image'

    1st Edition

    By Michael Betancourt

    In his latest book, Michael Betancourt explores the nature and role of typography in motion graphics as a way to consider its distinction from static design, using the concept of the ‘reading-image’ to model the ways that motion typography dramatizes the process of reading and audience recognition…

    eBook – 2018-11-20
    Routledge

1Series in Animation

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