E-books: Animation

  • 250 Indie Games You Must Play book cover

    250 Indie Games You Must Play

    1st Edition

    By Mike Rose

    This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.…

    eBook – 2011-05-02
    A K Peters/CRC Press

  • Mathematics Education for a New Era: Video Games as a Medium for Learning book cover

    Mathematics Education for a New Era

    Video Games as a Medium for Learning, 1st Edition

    By Keith Devlin

    Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education,…

    eBook – 2011-02-25
    A K Peters/CRC Press

  • Unreal Game Development book cover

    Unreal Game Development

    1st Edition

    By Ashish Amresh, Alex Okita

    Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and…

    eBook – 2010-08-03
    A K Peters/CRC Press

  • Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game book cover

    Game Physics Engine Development

    How to Build a Robust Commercial-Grade Physics Engine for your Game, 2nd Edition

    By Ian Millington

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear…

    eBook – 2010-07-23
    CRC Press

  • Game Physics book cover

    Game Physics

    2nd Edition

    By David H. Eberly

    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He…

    eBook – 2010-04-05
    CRC Press

  • On the Way to Fun: An Emotion-Based Approach to Successful Game Design book cover

    On the Way to Fun

    An Emotion-Based Approach to Successful Game Design, 1st Edition

    By Roberto Dillon

    How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to…

    eBook – 2010-03-08
    A K Peters/CRC Press

  • Casual Game Design: Designing Play for the Gamer in ALL of Us book cover

    Casual Game Design

    Designing Play for the Gamer in ALL of Us, 1st Edition

    By Gregory Trefry

    From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game…

    eBook – 2010-01-26
    CRC Press

  • Level Design: Concept, Theory, and Practice book cover

    Level Design

    Concept, Theory, and Practice, 1st Edition

    By Rudolf Kremers

    Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to…

    eBook – 2009-10-21
    A K Peters/CRC Press

  • Writing for Video Game Genres: From FPS to RPG book cover

    Writing for Video Game Genres

    From FPS to RPG, 1st Edition

    Edited by Wendy Despain

    This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for…

    eBook – 2009-02-26
    A K Peters/CRC Press

  • Creating Games: Mechanics, Content, and Technology book cover

    Creating Games

    Mechanics, Content, and Technology, 1st Edition

    By Morgan McGuire, Odest Chadwicke Jenkins

    Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and…

    eBook – 2008-12-23
    A K Peters/CRC Press

  • Essentials of Interactive Computer Graphics: Concepts and Implementation book cover

    Essentials of Interactive Computer Graphics

    Concepts and Implementation, 1st Edition

    By Kelvin Sung, Peter Shirley, Steven Baer

    This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that…

    eBook – 2008-11-06
    A K Peters/CRC Press

  • Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques book cover

    Game Art Complete

    All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques, 1st Edition

    Edited by Andrew Gahan

    A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be…

    eBook – 2008-10-30
    Routledge

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