E-books: Gaming & Animation

  • Costume Design for Video Games: An Exploration of Historical and Fantastical Skins book cover

    Costume Design for Video Games

    An Exploration of Historical and Fantastical Skins, 1st Edition

    Edited by Sandy Appleoff Lyons

    Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video…

    eBook – 2019-12-23
    CRC Press

  • The Game Audio Strategy Guide: A Practical Course book cover

    The Game Audio Strategy Guide

    A Practical Course, 1st Edition

    By Gina Zdanowicz, Spencer Bambrick

    The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to…

    eBook – 2019-12-10
    Focal Press

  • Design for Motion: Fundamentals and Techniques of Motion Design book cover

    Design for Motion

    Fundamentals and Techniques of Motion Design, 2nd Edition

    By Austin Shaw

    Combining art and design principles with creative storytelling and professional savvy, this book covers everything a serious motion designer needs to make their artistic visions a reality and confidently produce compositions for clients. In this updated second edition of Design for Motion, author…

    eBook – 2019-10-01
    Routledge

  • The Art of Game Design: A Book of Lenses, Third Edition book cover

    The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    eBook – 2019-07-31
    A K Peters/CRC Press

  • Game Audio with FMOD and Unity book cover

    Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware,…

    eBook – 2019-03-04
    Routledge

  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition book cover

    Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition, 4th Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    eBook – 2018-08-06
    A K Peters/CRC Press

  • Rig it Right! Maya Animation Rigging Concepts, 2nd edition book cover

    Rig it Right! Maya Animation Rigging Concepts, 2nd edition

    2nd Edition

    By Tina O'Hailey

    Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint…

    eBook – 2018-07-27
    Routledge

  • Aesthetic 3D Lighting: History, Theory, and Application book cover

    Aesthetic 3D Lighting

    History, Theory, and Application, 1st Edition

    By Lee Lanier

    Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and…

    eBook – 2018-03-05
    Routledge

  • Animation: From Concepts and Production book cover

    Animation

    From Concepts and Production, 1st Edition

    By Hannes Rall

    This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop…

    eBook – 2017-12-06
    CRC Press

  • Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers book cover

    Virtual Reality Filmmaking

    Techniques & Best Practices for VR Filmmakers, 1st Edition

    By Celine Tricart

    Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative…

    eBook – 2017-11-22
    Routledge

  • Making Deep Games: Designing Games with Meaning and Purpose book cover

    Making Deep Games

    Designing Games with Meaning and Purpose, 1st Edition

    By Doris C. Rusch

    Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and…

    eBook – 2017-01-12
    Routledge

  • An Introduction to HTML5 Game Development with Phaser.js book cover

    An Introduction to HTML5 Game Development with Phaser.js

    1st Edition

    By Travis Faas

    Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of…

    eBook – 2017-01-12
    A K Peters/CRC Press

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