E-books: Gaming & Animation

  • Acting for Animators: 4th Edition book cover

    Acting for Animators

    4th Edition, 2nd Edition

    By Ed Hooks

    Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition. Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure.…

    eBook – 2017-07-31
    Routledge

  • Acting and Character Animation: The Art of Animated Films, Acting and Visualizing book cover

    Acting and Character Animation

    The Art of Animated Films, Acting and Visualizing, 1st Edition

    By Rolf Giesen, Anna Khan

    Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting…

    eBook – 2017-07-28
    CRC Press

  • Game AI Pro 3: Collected Wisdom of Game AI Professionals book cover

    Game AI Pro 3

    Collected Wisdom of Game AI Professionals, 1st Edition

    Edited by Steve Rabin

    Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest…

    eBook – 2017-07-12
    A K Peters/CRC Press

  • Introduction to Web Interaction Design: With HTML and CSS book cover

    Introduction to Web Interaction Design

    With HTML and CSS, 1st Edition

    By Michael Macaulay

    This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS properties…

    eBook – 2017-07-06
    Chapman and Hall/CRC

  • Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives book cover

    Storytelling for Virtual Reality

    Methods and Principles for Crafting Immersive Narratives, 1st Edition

    By John Bucher

    Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can…

    eBook – 2017-07-06
    Routledge

  • Building Virtual Reality with Unity and Steam VR book cover

    Building Virtual Reality with Unity and Steam VR

    1st Edition

    By Jeff W Murray

    The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues…

    eBook – 2017-06-14
    A K Peters/CRC Press

  • Procedural Generation in Game Design book cover

    Procedural Generation in Game Design

    1st Edition

    Edited by Tanya Short, Tarn Adams

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to…

    eBook – 2017-06-12
    A K Peters/CRC Press

  • Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques, Second Edition book cover

    Frame-By-Frame Stop Motion

    The Guide to Non-Puppet Photographic Animation Techniques, Second Edition, 2nd Edition

    By Tom Gasek

    Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology…

    eBook – 2017-05-19
    CRC Press

  • Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality book cover

    Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, 1st Edition

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    eBook – 2017-05-19
    CRC Press

  • 3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max book cover

    3D Photorealistic Rendering

    Interiors & Exteriors with V-Ray and 3ds Max, 1st Edition

    By Jamie Cardoso

    Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production…

    eBook – 2017-05-08
    A K Peters/CRC Press
    3D Photorealistic Rendering

  • Technology in Physical Activity and Health Promotion book cover

    Technology in Physical Activity and Health Promotion

    1st Edition

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    eBook – 2017-05-08
    Routledge
    Routledge Research in Physical Activity and Health

  • Independent Animation: Developing, Producing and Distributing Your Animated Films book cover

    Independent Animation

    Developing, Producing and Distributing Your Animated Films, 1st Edition

    By Ben Mitchell

    With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent…

    eBook – 2017-04-21
    CRC Press

3Series in Gaming & Animation

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