E-books: Gaming & Animation

  • Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming book cover

    Holistic Game Development with Unity

    An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 2nd Edition

    By Penny de Byl

    Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to…

    eBook – 2017-04-07
    A K Peters/CRC Press

  • Storytelling for Interactive Digital Media and Video Games book cover

    Storytelling for Interactive Digital Media and Video Games

    1st Edition

    By Nicholas B. Zeman

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories…

    eBook – 2017-04-07
    A K Peters/CRC Press

  • 2D to VR with Unity5 and Google Cardboard book cover

    2D to VR with Unity5 and Google Cardboard

    1st Edition

    By Roberto Dillon

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become…

    eBook – 2017-04-07
    A K Peters/CRC Press

  • Prepare to Board! Creating Story and Characters for Animated Features and Shorts book cover

    Prepare to Board! Creating Story and Characters for Animated Features and Shorts

    3rd Edition

    By Nancy Beiman

    Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy…

    eBook – 2017-04-07
    CRC Press

  • FORCE: Dynamic Life Drawing: 10th Anniversary Edition book cover

    FORCE: Dynamic Life Drawing

    10th Anniversary Edition, 3rd Edition

    By Mike Mattesi

    Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn…

    eBook – 2017-03-27
    CRC Press
    Force Drawing Series

  • Level Design: Processes and Experiences book cover

    Level Design

    Processes and Experiences, 1st Edition

    By Christopher W. Totten

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels,…

    eBook – 2017-03-27
    A K Peters/CRC Press

  • Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers book cover

    Aaron Marks' Complete Guide to Game Audio

    For Composers, Sound Designers, Musicians, and Game Developers, 3rd Edition

    By Aaron Marks

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This…

    eBook – 2017-03-16
    A K Peters/CRC Press

  • History of Digital Games: Developments in Art, Design and Interaction book cover

    History of Digital Games

    Developments in Art, Design and Interaction, 1st Edition

    By Andrew Williams

    The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the…

    eBook – 2017-03-16
    Routledge

  • How to Cheat in Blender 2.7x book cover

    How to Cheat in Blender 2.7x

    1st Edition

    By Alan Thorn

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred…

    eBook – 2017-03-16
    CRC Press
    How To Cheat

  • 3D Game Environments: Create Professional 3D Game Worlds book cover

    3D Game Environments

    Create Professional 3D Game Worlds, 2nd Edition

    By Luke Ahearn

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a…

    eBook – 2017-03-03
    A K Peters/CRC Press

  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach book cover

    Virtual Reality Headsets - A Theoretical and Pragmatic Approach

    1st Edition

    By Philippe Fuchs

    The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific…

    eBook – 2017-02-24
    CRC Press

  • JavaScript for Sound Artists: Learn to Code with the Web Audio API book cover

    JavaScript for Sound Artists

    Learn to Code with the Web Audio API, 1st Edition

    By William Turner, Steve Leonard

    Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio…

    eBook – 2017-01-20
    Routledge

3Series in Gaming & Animation

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