E-books: Gaming & Animation

  • Interactive Stories and Video Game Art: A Storytelling Framework for Game Design book cover

    Interactive Stories and Video Game Art

    A Storytelling Framework for Game Design, 1st Edition

    By Chris Solarski

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for…

    eBook – 2017-01-20
    A K Peters/CRC Press

  • Fluid Engine Development book cover

    Fluid Engine Development

    1st Edition

    By Doyub Kim

    From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and…

    eBook – 2017-01-20
    A K Peters/CRC Press

  • Making Deep Games: Designing Games with Meaning and Purpose book cover

    Making Deep Games

    Designing Games with Meaning and Purpose, 1st Edition

    By Doris C. Rusch

    Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and…

    eBook – 2017-01-12
    Routledge

  • An Introduction to HTML5 Game Development with Phaser.js book cover

    An Introduction to HTML5 Game Development with Phaser.js

    1st Edition

    By Travis Faas

    Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of…

    eBook – 2017-01-12
    A K Peters/CRC Press

  • Stop Motion: Craft Skills for Model Animation book cover

    Stop Motion: Craft Skills for Model Animation

    3rd Edition

    By Susannah Shaw

    Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled…

    eBook – 2017-01-06
    Routledge

  • FORCE: Drawing Human Anatomy book cover

    FORCE: Drawing Human Anatomy

    1st Edition

    By Mike Mattesi

    The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to…

    eBook – 2017-01-06
    CRC Press
    Force Drawing Series

  • Lighting for Animation: The Art of Visual Storytelling book cover

    Lighting for Animation

    The Art of Visual Storytelling, 1st Edition

    By Jasmine Katatikarn, Michael Tanzillo

    Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to…

    eBook – 2016-12-19
    Routledge

  • Test Drive Blender: A Starter Manual for New Users book cover

    Test Drive Blender

    A Starter Manual for New Users, 1st Edition

    By John M. Blain

    This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The…

    eBook – 2016-12-19
    CRC Press

  • Craft Notes for Animators: A Perspective on a 21st Century Career book cover

    Craft Notes for Animators

    A Perspective on a 21st Century Career, 1st Edition

    By Ed Hooks

    If Disney’s Snow White and the Seven Dwarfs represented the Animation industry’s infancy, Ed Hooks thinks that the current production line of big-budget features is its artistically awkward adolescence. While a well-funded marketing machine can conceal structural flaws, uneven performances and…

    eBook – 2016-12-01
    Routledge

  • Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams book cover

    Successful ScrumButt

    Learn to Modify Scrum Project Management for Student and Virtual Teams, 1st Edition

    By Noah Dyer

    Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a…

    eBook – 2016-11-30
    CRC Press

  • Foundations of Physically Based Modeling and Animation book cover

    Foundations of Physically Based Modeling and Animation

    1st Edition

    By Donald House, John C. Keyser

    Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these…

    eBook – 2016-11-30
    A K Peters/CRC Press

  • Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing book cover

    Unity 3D and PlayMaker Essentials

    Game Development from Concept to Publishing, 1st Edition

    By Jere Miles

    In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design,…

    eBook – 2016-11-25
    A K Peters/CRC Press
    Focal Press Game Design Workshops

3Series in Gaming & Animation

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