E-books: Gaming & Animation

  • Game Engine Gems 3 book cover

    Game Engine Gems 3

    1st Edition

    Edited by Eric Lengyel

    This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of…

    eBook – 2016-02-24
    A K Peters/CRC Press

  • Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development book cover

    Interaction Design for 3D User Interfaces

    The World of Modern Input Devices for Research, Applications, and Game Development, 1st Edition

    By Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi

    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of…

    eBook – 2016-01-06
    A K Peters/CRC Press

  • Game Audio Implementation: A Practical Guide Using the Unreal Engine book cover

    Game Audio Implementation

    A Practical Guide Using the Unreal Engine, 1st Edition

    By Richard Stevens, Dave Raybould

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action…

    eBook – 2015-12-22
    Routledge

  • A Practical Guide to Indie Game Marketing book cover

    A Practical Guide to Indie Game Marketing

    1st Edition

    By Joel Dreskin

    Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself.  A Practical Guide to Indie Game Marketing provides you with…

    eBook – 2015-12-22
    Routledge

  • Physics for Animators book cover

    Physics for Animators

    1st Edition

    By Michele Bousquet

    Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios…

    eBook – 2015-12-07
    CRC Press

  • 3D Photoshop for Creative Professionals: Interactive Guide for Creating 3D Art book cover

    3D Photoshop for Creative Professionals

    Interactive Guide for Creating 3D Art, 1st Edition

    By Stephen Burns

    Photoshop is the cornerstone of the graphics industry and understanding its 3D capabilities is becoming a requirement for graphic designers, photographers, and creatives alike. Starting with the fundamental tools and ending with advanced resources, Adobe Community Professional Stephen Burns…

    eBook – 2015-12-07
    Routledge

  • Understanding Video Games: The Essential Introduction book cover

    Understanding Video Games

    The Essential Introduction, 3rd Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry,…

    eBook – 2015-12-07
    Routledge

  • Virtual Character Design for Games and Interactive Media book cover

    Virtual Character Design for Games and Interactive Media

    1st Edition

    By Robin James Stuart Sloan

    While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional…

    eBook – 2015-12-01
    A K Peters/CRC Press

  • Blender for Visual Effects book cover

    Blender for Visual Effects

    1st Edition

    By Sam Vila

    Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender’s tools across a wide range of scenarios in video/film production, including setting up…

    eBook – 2015-12-01
    A K Peters/CRC Press

  • Rigging for Games: A Primer for Technical Artists Using Maya and Python book cover

    Rigging for Games

    A Primer for Technical Artists Using Maya and Python, 1st Edition

    By Eyal Assaf

    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and…

    eBook – 2015-11-19
    Routledge

  • Comedy for Animators book cover

    Comedy for Animators

    1st Edition

    By Jonathan Lyons

    While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny? Comedy for Animators breaks down the answer by exploring the techniques of those who have used their bodies to make others laugh.…

    eBook – 2015-11-19
    Routledge

  • Animation: A World History: Volume III: Contemporary Times book cover

    Animation: A World History

    Volume III: Contemporary Times, 1st Edition

    By Giannalberto Bendazzi

    A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering…

    eBook – 2015-11-06
    Routledge

3Series in Gaming & Animation

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