E-books: Gaming & Animation

  • The Game Narrative Toolbox book cover

    The Game Narrative Toolbox

    1st Edition

    By Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay

    Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept…

    eBook – 2015-06-05
    Routledge
    Focal Press Game Design Workshops

  • Clockwork Game Design book cover

    Clockwork Game Design

    1st Edition

    By Keith Burgun

    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental…

    eBook – 2015-05-15
    Routledge

  • Computer Games and Software Engineering book cover

    Computer Games and Software Engineering

    1st Edition

    Edited by Kendra M. L. Cooper, Walt Scacchi

    Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common…

    eBook – 2015-05-08
    Chapman and Hall/CRC

  • Interactive Digital Narrative: History, Theory and Practice book cover

    Interactive Digital Narrative

    History, Theory and Practice, 1st Edition

    Edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

    The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It…

    eBook – 2015-04-10
    Routledge
    Routledge Studies in European Communication Research and Education

  • Designing the User Experience of Game Development Tools book cover

    Designing the User Experience of Game Development Tools

    1st Edition

    By David Lightbown

    Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user…

    eBook – 2015-02-24
    A K Peters/CRC Press

  • Aesthetics and Design for Game-based Learning book cover

    Aesthetics and Design for Game-based Learning

    1st Edition

    By Michele D. Dickey

    Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and…

    eBook – 2015-02-20
    Routledge
    Digital Games, Simulations, and Learning

  • Create 2D Mobile Games with Corona SDK: For iOS and Android book cover

    Create 2D Mobile Games with Corona SDK

    For iOS and Android, 1st Edition

    By David Mekersa

    Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of…

    eBook – 2015-02-11
    Routledge

  • The Indie Game Developer Handbook book cover

    The Indie Game Developer Handbook

    1st Edition

    By Richard Hill-Whittall

    The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned…

    eBook – 2015-02-11
    Routledge

  • Simplifying Perspective: A Step-by-Step Guide for Visual Artists book cover

    Simplifying Perspective

    A Step-by-Step Guide for Visual Artists, 1st Edition

    By Robert Pastrana

    Master the art of linear perspective. If you’re an animator, illustrator, comic book artist, game artist or anything in between, you need to be able to create images that accurately and realistically show space, dimension and form. Simplifying Perspective is the one and only guide that…

    eBook – 2014-12-17
    Routledge

  • The Uncanny Valley in Games and Animation book cover

    The Uncanny Valley in Games and Animation

    1st Edition

    By Angela Tinwell

    Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that…

    eBook – 2014-12-10
    A K Peters/CRC Press

  • The Digital Renaissance: Classic Painting Techniques in Painter and Photoshop: Classic Painting Techniques in Painter and Photoshop book cover

    The Digital Renaissance: Classic Painting Techniques in Painter and Photoshop

    Classic Painting Techniques in Painter and Photoshop, 1st Edition

    By Carlyn Beccia

    Please note: the website printed in the book [carlynpaints.com] is no longer valid. Please find the author's dedicated book page at: http://www.carlynbeccia.com/carlynpaints/thedigitalrenaissance.html  Also, the excercise downloads referred to in the book at: http://www.carlynbeccia.com/…

    eBook – 2014-12-05
    Routledge

  • Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids book cover

    Designing Games for Children

    Developmental, Usability, and Design Considerations for Making Games for Kids, 1st Edition

    By Carla Fisher

    When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you…

    eBook – 2014-12-03
    Routledge

3Series in Gaming & Animation

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