E-books: Gaming & Animation

  • Hybrid Drawing Techniques: Design Process and Presentation book cover

    Hybrid Drawing Techniques

    Design Process and Presentation, 1st Edition

    By Gilbert Gorski

    Hybrid Drawing Techniques: Design Process and Presentation reaffirms the value of traditional hand drawing in the design process by demonstrating how to integrate it with digital techniques; enhancing and streamlining the investigative process while at the same time yielding superior presentation…

    eBook – 2014-11-27
    Routledge

  • Hybrid Animation: Integrating 2D and 3D Assets book cover

    Hybrid Animation

    Integrating 2D and 3D Assets, 2nd Edition

    By Tina O'Hailey

    Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you’ll learn how to choose the techniques that best express the artistic and…

    eBook – 2014-11-26
    Routledge

  • Essential Skills for 3D Modeling, Rendering, and Animation book cover

    Essential Skills for 3D Modeling, Rendering, and Animation

    1st Edition

    By Nicholas Bernhardt Zeman

    The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills…

    eBook – 2014-11-06
    A K Peters/CRC Press

  • Introduction to Computer Graphics: A Practical Learning Approach book cover

    Introduction to Computer Graphics

    A Practical Learning Approach, 1st Edition

    By Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto

    Teach Your Students How to Create a Graphics ApplicationIntroduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar…

    eBook – 2014-10-17
    Chapman and Hall/CRC

  • Secure Development for Mobile Apps: How to Design and Code Secure Mobile Applications with PHP and JavaScript book cover

    Secure Development for Mobile Apps

    How to Design and Code Secure Mobile Applications with PHP and JavaScript, 1st Edition

    By J. D. Glaser

    The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing confidential business, financial, and personal information. This has led to a greater focus on mobile software security. Establishing mobile software…

    eBook – 2014-10-13
    Auerbach Publications

  • The Pocket Lawyer for Comic Book Creators: A Legal Toolkit for Comic Book Artists and Writers book cover

    The Pocket Lawyer for Comic Book Creators

    A Legal Toolkit for Comic Book Artists and Writers, 1st Edition

    By Thomas A. Crowell, Esq.

    Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of…

    eBook – 2014-10-03
    Routledge

  • Animate to Harmony: The Independent Animator's Guide to Toon Boom book cover

    Animate to Harmony

    The Independent Animator's Guide to Toon Boom, 1st Edition

    By Adam Phillips

    Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of…

    eBook – 2014-09-25
    Routledge

  • Translation and Localisation in Video Games: Making Entertainment Software Global book cover

    Translation and Localisation in Video Games

    Making Entertainment Software Global, 1st Edition

    By Miguel Á. Bernal-Merino

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation…

    eBook – 2014-09-19
    Routledge
    Routledge Advances in Translation and Interpreting Studies

  • How to Cheat in 3ds Max 2015: Get Spectacular Results Fast book cover

    How to Cheat in 3ds Max 2015

    Get Spectacular Results Fast, 1st Edition

    By Michael McCarthy

    Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…

    eBook – 2014-09-15
    Routledge
    How To Cheat

  • Science Fiction Video Games book cover

    Science Fiction Video Games

    1st Edition

    By Neal Roger Tringham

    Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of…

    eBook – 2014-09-10
    A K Peters/CRC Press

  • V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max book cover

    V-Ray My Way

    A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max, 1st Edition

    By Lee Wylde

    V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers,…

    eBook – 2014-09-04
    CRC Press

  • GPGPU Programming for Games and Science book cover

    GPGPU Programming for Games and Science

    1st Edition

    By David H. Eberly

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily…

    eBook – 2014-08-15
    A K Peters/CRC Press

3Series in Gaming & Animation

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