E-books: Gaming & Animation

  • Quick Sketching with Ron Husband book cover

    Quick Sketching with Ron Husband

    1st Edition

    By Ron Husband

    Quick sketching is the best technique you can use to stay finely tuned and to keep those creative juices flowing. To keep your sense of observation heightened, and to sharpen your hand-eye coordination, an animator needs to constantly draw and sketch. Quick Sketching with Ron Husband offers…

    eBook – 2014-03-14
    Routledge

  • The Essential Guide to Game Audio: The Theory and Practice of Sound for Games book cover

    The Essential Guide to Game Audio

    The Theory and Practice of Sound for Games, 1st Edition

    By Steve Horowitz, Scott R. Looney

    The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you…

    eBook – 2014-03-05
    Routledge

  • Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time book cover

    Vintage Game Consoles

    An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, 1st Edition

    By Bill Loguidice, Matt Barton

    Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade…

    eBook – 2014-02-24
    Routledge

  • Production Pipeline Fundamentals for Film and Games book cover

    Production Pipeline Fundamentals for Film and Games

    1st Edition

    By Renee Dunlop

    Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the…

    eBook – 2014-02-05
    Routledge

  • Games As A Service: How Free to Play Design Can Make Better Games book cover

    Games As A Service

    How Free to Play Design Can Make Better Games, 1st Edition

    By Oscar Clark

    The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a…

    eBook – 2014-02-05
    Routledge

  • Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction book cover

    Creating Visual Effects in Maya

    Fire, Water, Debris, and Destruction, 1st Edition

    By Lee Lanier

    Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual…

    eBook – 2014-02-03
    Routledge

  • Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition book cover

    Mobile & Social Game Design

    Monetization Methods and Mechanics, Second Edition, 2nd Edition

    By Tim Fields, Brandon Cotton

    Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games…

    eBook – 2014-01-22
    A K Peters/CRC Press

  • The Routledge Companion to Video Game Studies book cover

    The Routledge Companion to Video Game Studies

    1st Edition

    Edited by Mark J.P. Wolf, Bernard Perron

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron,…

    eBook – 2014-01-03
    Routledge
    Routledge Media and Cultural Studies Companions

  • Practical Algorithms for 3D Computer Graphics book cover

    Practical Algorithms for 3D Computer Graphics

    2nd Edition

    By R. Stuart Ferguson

    Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and…

    eBook – 2013-12-19
    A K Peters/CRC Press

  • Unity 4 Fundamentals: Get Started at Making Games with Unity book cover

    Unity 4 Fundamentals

    Get Started at Making Games with Unity, 1st Edition

    By Alan Thorn

    Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The…

    eBook – 2013-12-04
    Routledge

  • iOS Game Programming with Xcode and Cocos2d book cover

    iOS Game Programming with Xcode and Cocos2d

    1st Edition

    By Justin Dike

    This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even…

    eBook – 2013-11-20
    Routledge

  • Learning Java Through Games book cover

    Learning Java Through Games

    1st Edition

    By Lubomir Stanchev

    Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring…

    eBook – 2013-11-12
    CRC Press

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