E-books: Gaming & Animation

  • Twice the First: Quirino Cristiani and the Animated Feature Film book cover

    Twice the First

    Quirino Cristiani and the Animated Feature Film, 1st Edition

    By Giannalberto Bendazzi

    Giannalberto Bendazzi brings to light some of the lost relics of animation history with his new book, Twice the First: Quirino Cristiani and the Animated Feature Film. Unlike other works, however, Bendazzi focuses on the growth of animation in non-western countries. This book particularly…

    eBook – 2017-11-06
    CRC Press
    Focus Animation

  • Digital Love: Romance and Sexuality in Games book cover

    Digital Love

    Romance and Sexuality in Games, 1st Edition

    By Heidi McDonald

    Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze"…

    eBook – 2017-11-02
    A K Peters/CRC Press

  • Situational Game Design book cover

    Situational Game Design

    1st Edition

    By Brian Upton

    Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but…

    eBook – 2017-10-31
    A K Peters/CRC Press

  • 3D Printing Basics for Entertainment Design book cover

    3D Printing Basics for Entertainment Design

    1st Edition

    By Anne E. McMills

    Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or… you name it! We are beginning to ask important…

    eBook – 2017-10-12
    Routledge

  • Composing Music for Games: The Art, Technology and Business of Video Game Scoring book cover

    Composing Music for Games

    The Art, Technology and Business of Video Game Scoring, 1st Edition

    By Chance Thomas

    Composing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring…

    eBook – 2017-10-05
    Routledge

  • The Art of Drawing Folds: An Illustrator’s Guide to Drawing the Clothed Figure book cover

    The Art of Drawing Folds

    An Illustrator’s Guide to Drawing the Clothed Figure, 1st Edition

    By Kelly Brine

    From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from one’s imagination has always been crucial to artists – and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator’s Guide to Drawing the…

    eBook – 2017-10-04
    Routledge

  • Introduction to Game Physics with Box2D book cover

    Introduction to Game Physics with Box2D

    1st Edition

    By Ian Parberry

    Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D…

    eBook – 2017-09-29
    CRC Press

  • Game Programming for Artists book cover

    Game Programming for Artists

    1st Edition

    By Jarryd Huntley, Hanna Brady

    Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems.…

    eBook – 2017-09-29
    A K Peters/CRC Press

  • Gesture Drawing: A Story-Based Approach book cover

    Gesture Drawing

    A Story-Based Approach, 1st Edition

    By April Connors

    This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow…

    eBook – 2017-09-25
    CRC Press

  • Fitness, Technology and Society: Amusing Ourselves to Life book cover

    Fitness, Technology and Society

    Amusing Ourselves to Life, 1st Edition

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    eBook – 2017-09-18
    Routledge
    Routledge Research in Sport, Culture and Society

  • The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design book cover

    The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design, 1st Edition

    By Celia Hodent

    Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and…

    eBook – 2017-08-10
    CRC Press

  • Interactive Storytelling: Techniques for 21st Century Fiction book cover

    Interactive Storytelling

    Techniques for 21st Century Fiction, 1st Edition

    By Andrew Glassner

    We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult…

    eBook – 2017-08-02
    A K Peters/CRC Press

3Series in Gaming & Animation

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