• Composing Music for Games: The Art, Technology and Business of Video Game Scoring book cover

    Composing Music for Games

    The Art, Technology and Business of Video Game Scoring, 1st Edition

    By Chance Thomas

    Composing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring…

    Paperback – 2016-02-24
    Routledge

  • Audio Production Worktext: Concepts, Techniques, and Equipment book cover

    Audio Production Worktext

    Concepts, Techniques, and Equipment, 8th Edition

    By Samuel J. Sauls, Craig A. Stark

    This is an excellent introduction to the modern radio production studio, the equipment found in that studio, and the basic techniques needed to accomplish radio production work. The new edition is updated throughout and features new sections on mobile technology, audio editing apps and software,…

    Paperback – 2016-02-24
    Routledge

  • Record Label Marketing: How Music Companies Brand and Market Artists in the Digital Era book cover

    Record Label Marketing

    How Music Companies Brand and Market Artists in the Digital Era, 3rd Edition

    By Clyde Philip Rolston, Amy Macy, Tom Hutchison, Paul Allen

    Record Label Marketing, Third Edition is the essential resource to help you understand how recorded music is professionally marketed. Fully updated to reflect current trends in the industry, this edition is designed to benefit marketing professionals, music business students, and independent…

    Paperback – 2015-12-14
    Routledge

  • Game Audio Implementation: A Practical Guide Using the Unreal Engine book cover

    Game Audio Implementation

    A Practical Guide Using the Unreal Engine, 1st Edition

    By Richard Stevens, Dave Raybould

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action…

    Paperback – 2015-10-27
    Routledge

  • Audio Production Tips: Getting the Sound Right at the Source book cover

    Audio Production Tips

    Getting the Sound Right at the Source, 1st Edition

    By Peter Dowsett

    Audio Production Tips: Getting the Sound Right at the Source provides practical and accessible information detailing the production processes for recording today’s bands. By demonstrating how to "get the sound right at the source," author Peter Dowsett lays the appropriate framework to discuss the…

    Paperback – 2015-10-23
    Routledge

  • Self on Audio: The Collected Audio Design Articles of Douglas Self book cover

    Self on Audio

    The Collected Audio Design Articles of Douglas Self, 3rd Edition

    By Douglas Self

    Self on Audio: The collected audio design articles of Douglas Self, Third Edition is the most comprehensive collection of significant articles in the technical audio press. This third edition features 45 articles that first appeared in Elektor, Linear Audio, and Electronics World. Including…

    Paperback – 2015-10-23
    Routledge

  • Radio Production book cover

    Radio Production

    6th Edition

    By Robert McLeish, Jeff Link

    Radio Production is for professionals and students interested in understanding the radio industry in today’s ever-changing world. This book features up-to-date coverage of the purpose and use of radio with detailed coverage of current production techniques in the studio and on location. In addition…

    Paperback – 2015-10-06
    Routledge

  • Sound and Music for the Theatre: The Art & Technique of Design book cover

    Sound and Music for the Theatre

    The Art & Technique of Design, 4th Edition

    By Deena Kaye, James LeBrecht

    Covering every phase of a theatrical production, this fourth edition of Sound and Music for the Theatre traces the process of sound design from initial concept through implementation in actual performances. The book discusses the early evolution of sound design and how it supports the play, from…

    Paperback – 2015-10-05
    Routledge

  • The Musical Art of Synthesis book cover

    The Musical Art of Synthesis

    1st Edition

    By Sam McGuire, Nathan Van der Rest

    New synths with unique features and layers of complexity are released frequently, with hundreds of different synths currently available in the marketplace. How do you know which ones to use and how do you get the most out of the ones you already own? The Musical Art of Synthesis presents…

    Paperback – 2015-08-26
    Routledge

  • Handbook for Sound Engineers book cover

    Handbook for Sound Engineers

    5th Edition

    Edited by Glen Ballou

    Handbook for Sound Engineers is the most comprehensive reference available for audio engineers, and is a must read for all who work in audio. With contributions from many of the top professionals in the field, including Glen Ballou on interpretation systems, intercoms, assistive listening, and…

    Hardback – 2015-04-01
    Routledge
    Audio Engineering Society Presents

  • Recording Voiceover: The Spoken Word in Media book cover

    Recording Voiceover

    The Spoken Word in Media, 1st Edition

    By Tom Blakemore

    The only book on the market to specifically address its audience, Recording Voiceover is the comprehensive guide for engineers looking to understand the aspects of capturing the spoken word. Discussing all phases of the recording session, Recording Voiceover addresses everything from microphone…

    Paperback – 2015-03-17
    Routledge

  • Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units book cover

    Designing Software Synthesizer Plug-Ins in C++

    For RackAFX, VST3, and Audio Units, 1st Edition

    By Will Pirkle

    Bridging the gap from theory to programming, Designing Software Synthesizer Plug-Ins in C++ For RackAFX, VST3 and Audio Units contains complete code for designing and implementing software synthesizers for both Windows and Mac platforms. You will learn synthesizer operation, starting with the…

    Paperback – 2014-11-24
    Routledge

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