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The AI for Everything series provides concise, accessible, and affordable guides written by leading experts in each field. With dozens of titles in development covering a vast range of topics - from cars to games, fashion to medicine, and education to social justice - the series brings the study and realities of AI to everyone, including interested professionals, students, researchers, and lay readers.
"In AI for Sports, Brady, Tuyls, and Omidshafiei give readers a glimpse into the future and explain just why AI is not only here to stay, but how it will become central to the thinking of team owners, coaches and athletes.” --Mark Ogden, ESPN Senior Football Writer
What is artificial intelligence? How is artificial intelligence used in game development?
The bioscience of immunology has given us a better understanding of human health and disease. Artificial intelligence (AI) has elevated that understanding and its applications in immunology to new levels. Together, AI for immunology is an advancing horizon in health care, disease diagnosis, and prevention. From the simple cold to the most advanced autoimmune disorders and now pandemics, AI for immunology is unlocking the causes and cures.
Artificial Intelligence (AI) is undoubtedly playing an increasingly significant role in automobile technology. In fact, cars inhabit one of just a few domains where you will find many AI innovations packed into a single product.
AI for Arts is a book for anyone fascinated by the man–machine connection, an unstoppable evolution that is intertwining us with technology in an ever-greater degree, and where there is an increasing concern that it will be technology that comes out on top. Thus, presented here through perhaps its most esoteric form, namely art, this unfolding conundrum is brought to its apex. What is left of us humans if artificial intelligence also surpasses us when it comes to art? The articulation of an artificial intelligence art manifesto is long overdue, so hopefully this book can fill a gap that will have repercussions not only for aesthetic and philosophical considerations but possibly more so for the development of artificial intelligence.
What is computational creativity? Can AI learn to be creative?
Artificial Intelligence (AI) is undoubtedly playing an increasingly significant role in automobile technology. In fact, cars inhabit one of just a few domains where you will find many AI innovations packed into a single product.What is artificial intelligence (AI)? How does AI affect death matters and the digital beyond? How are death and dying handled in our digital age?
AI for Dying and Death covers a broad range of literature, research and challenges around this topic. It explores ethical memorisation, digital legacies and bereavement, post death avatars and AI and the digital beyond. It also analyzes religious perspectives on AI for death and dying, and planning for death in a digital age.
AI for Digital Warfare explores how the weaponising of artificial intelligence can and will change how warfare is being conducted, and what impact it will have on the corporate world. With artificial intelligence tools becoming increasingly advanced, and in many cases more humanlike, their potential in psychological warfare is being recognised, which means digital warfare can move beyond just shutting down IT systems into more all-encompassing hybrid war strategies.
AI for School Teachers will help teachers and headteachers understand enough about AI to build a strategy for how it can be used in their school. Examining the needs of schools to ensure they are ready to leverage the power of AI and drawing examples from early years to high school students, the book outlines the educational implications and benefits that AI brings to school education in practical ways. The book develops an understanding of what AI is and isn't, of how we define and measure what we value, and provides a framework which supports a step-by-step approach to developing an AI mindset, focusing on ways to improve educational opportunities for students with evidence-informed interventions.
AI for Learners examines how Artificial Intelligence (AI) can, and should, impact positively on human learning, whether it be in formal or informal educational and training contexts. The notion of “can” is bound up with ongoing technological developments. The notion of “should” is bound up with an ethical stance that recognises the complimentary capabilities of human and artificial intelligence, as well as the objectives of doing good, not doing harm, increasing justice and maintaining fairness. The book considers the different supporting roles that can help a learner - from AI as a peer to AI as a tutor and AI as an assessor, among others - and examines both the opportunities and risks associated with each.
Artificial Intelligence has a real impact on our lives and on our environment, and the Sustainable Development Goals enable us to evaluate these impacts in a systematic manner. This book shows that doing so requires us to understand the context of AI – the infrastructure it is built on, who develops it, who owns it, who has access to it, who uses it, and what it is used for – rather than relying on an isolationist theory of technology. By doing so we can analyze the direct effects of AI on sustainability, but also the indirect – or second order – effects. AI for the Sustainable Development Goals shows how AI potentially affects all SDGs. Positively, but also negatively.