1st Edition

Communication in the Age of Virtual Reality

Edited By Frank Biocca, Mark R. Levy Copyright 1995
416 Pages
by Routledge

416 Pages
by Routledge

This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium. The first part introduces the reader to VR's... Read more
Contents: Preface. Part I: Virtual Reality as Communication Medium. F. Biocca, T. Kim, M.R. Levy, The Vision of Virtual Reality. F. Biocca, M.R. Levy, Virtual Reality as a Communication System. J. Steuer, Defining Virtual Reality: Dimensions Determining Telepresence. F. Biocca, B. Delaney, Immersive Virtual Reality Technology. Part II: Designing Virtual Environments. F. Biocca, M.R. Levy, Communication Applications of Virtual Reality. D.G. Hawkins, Virtual Reality and Passive Simulators: The Future of Fun. C. Heeter, Communication Research on Consumer VR. K. Meyer, Dramatic Narrative in Virtual Reality. G. Kramer, Sound and Communication in Virtual Reality. M.T. Palmer, Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships. Part III: The Social Reality of Virtual Reality. T.W. Valente, T. Bardini, Virtual Diffusion or an Uncertain Reality: Networks, Policy, and Models for the Diffusion of VR Technology. M.A. Shapiro, D.G. McDonald, I'm Not a Real Doctor, But I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality. A. Balsamo, Signal to Noise: On the Meaning of Cyberpunk Subculture. L. St. Clair Harvey, Communication Issues and Policy Implications.

Biography

Frank Biocca, Mark R. Levy