1st Edition

Exploring Digital Technologies for Art-Based Special Education Models and Methods for the Inclusive K-12 Classroom

Edited By Rick L. Garner Copyright 2019
198 Pages
by Routledge

198 Pages 41 B/W Illustrations
by Routledge

198 Pages 41 B/W Illustrations
by Routledge

Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between... Read more

Introduction





Section I: Philosophical Underpinnings and Applications of Digital Arts Media





Chapter 1: Decentering Normal



Karen Keifer-Boyd & Aaron D. Knochel





Chapter 2: From Who I Am to All We Can Be



Michelle Tillander



Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching



Courtney Lee Weida



Section II: Expanded Curriculum and Accessibility for Special Needs





Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum



Tricia Fuglestad



Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner





Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots



Eunjung Chang



Section III: Flipped Digital Classrooms for Special Needs





Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All



Rebecca K. Hitchcock



Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom



Tingting Windy Wang & Rick L. Garner



Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities





Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds



Mary Stokrocki



Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users



Hsiao-Cheng (Sandrine) Han & Rick Garner



Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology



Sean Justice & Marta Cabral, with Kate Gugliotta





Section V: Video and Digital Imagery for Self-Exploration





Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder



Anthony Woodruff



Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners



Stephanie Baer



Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students



Christopher Grodoski





Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students



Rick L. Garner & Christian Brown

Biography

Rick Garner is a professor of Art Education at Kennesaw State University, USA.