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Routledge Advances in Game Studies

About the Series

Games studies is now firmly established as a popular, important and significant area of study in the academic world. Bringing together theories and thought from a wide range of disciplines, this series features cutting-edge research addressing the major issues in game studies today.


To submit a proposal for this series, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies
[email protected]

18 Series Titles

Per Page

Sexuality in Role-Playing Games

Sexuality in Role-Playing Games

1st Edition

By Ashley ML Brown
June 16, 2017

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the ...

Identity and Play in Interactive Digital Media Ergodic Ontogeny

Identity and Play in Interactive Digital Media: Ergodic Ontogeny

1st Edition

By Sara M. Cole
March 02, 2017

Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in...

Fans and Videogames Histories, Fandom, Archives

Fans and Videogames: Histories, Fandom, Archives

1st Edition

Edited By Melanie Swalwell, Angela Ndalianis, Helen Stuckey
March 03, 2017

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating ...

New Perspectives on the Social Aspects of Digital Gaming Multiplayer 2

New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2

1st Edition

Edited By Rachel Kowert, Thorsten Quandt
February 24, 2017

Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about...

Digital Games as History How Videogames Represent the Past and Offer Access to Historical Practice

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

1st Edition

By Adam Chapman
May 16, 2016

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what ...

Video Game Policy Production, Distribution, and Consumption

Video Game Policy: Production, Distribution, and Consumption

1st Edition

Edited By Steven Conway, Jennifer deWinter
October 14, 2015

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and ...

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