1st Edition
Theoretical Issues of Using Simulations and Games in Educational Assessment Applications in School and Workplace Contexts
—List of Figures
— List of Tables
— Preface
Harold F. O’Neil, Eva L. Baker, Ray S. Perez, and Stephen E. Watson
PART 1 THEORETICAL FRAMEWORKS AND ARCHITECTURE
1 Assessment Principles for Games and Innovative Technologies
Eva L. Baker, Kilchan Choi, Michele C. Harrison, and Benjamin Ervin
2 Assessment of Transfer in Games and Simulations
Richard E. Mayer
3 Assessing Intrapersonal and Interpersonal Competencies With Games and Simulations
Joan L. Herman, Katerina Schenke, and Noelle Griffin
4 An Assessment Framework for Measuring Statistical Thinking
Richard S. Brown, Mark Wilson, and Karen Draney
5 Expert Policy Capture for Assessing Performance in Simulation-Based Training and Games
Robert Pokorny, Alan Lesgold, Jacqueline Haynes, and Lisa Holt
6 Fostering and Assessing Students’ Creativity and Critical Thinking: Bringing Games and Simulations Into Play
Stéphan Vincent-Lancrin
7 Digital Twin-Enabled Game-Based Simulation Architecture and Testbed for Training and Assessment
Azad M. Madni, Carla Madni, Shatad Purohit, and Ayesha Madni
PART 2 PSYCHOMETRICS
8 It’s Game Day in Large-Scale Assessment: Practical Considerations for Expanded Development and Use of Simulations and Game-Based Assessment in Large-Scale K–12 Testing Programs
Stephen B. Dunbar and Catherine J. Welch
9 Psychometric Principles, Opportunities, and Associated Challenges in Simulation- and Game-Based Assessment Through the Lens of a Four-Space Framework of Task Design
Roy Levy
Biography
Harold F. O’Neil is Professor of Educational Psychology and Technology in the Rossier School of Education, University of Southern California, US.
Eva L. Baker is a Distinguished Professor at UCLA and founding Director of CRESST, US.
Ray S. Perez is a Program Officer of the Cognitive Science of Learning Program, Office of Naval Research, US.
Stephen E. Watson is Chief Inventor, Affinity Associates LLC, US.






